Emu 用于编程 GPU 的高级语言 项目简介
Emu 是用于编程 GPU 的高级语言。与其他语言(如 OpenCL 或 Halide)嵌入 C 或 C ++ 不同,Emu 用于嵌入 Rust。它为编写函数提供了单个过程宏。宏将编译时的函数转换为较低级别的代码,以便它们可以在 GPU 上运行。Emu 还提供了一些旨在使编程 GPU 更易于访问的功能,例如内置数学和物理常量,单元注释和隐式转换。这是一些示例函数:emu! {
// more particles
more_particles(num_particles u32, num_moles u32) u32 {
return num_particles + num_moles * L;
}
// moves particles
move_particles(global_particles_x [f32], global_particles_y f32, global_particles_z f32) {
global_particles_z[get_global_id(0)] += 7.3e1 as nm;
global_particles_x[get_global_id(0)] += 2 as cm;
global_particles_y[get_global_id(0)] += 6 as cm;
}
// moves particles in circle
rotate_particles(global_particles_r [f32]) {
global_particles_r[get_global_id(0)] += 7.5 * TAU;
}
// multiplies 2 matrices
// n is the dimension of the matrices
// a and b are the matrices to be multiplied, c is the result
multiply_matrices(n i32, global_a [f32], global_b [f32], global_c [f32]) {
// indices of cells to multiply
let i: i32 = get_global_id(0);
let j: i32 = get_global_id(1);
// execute step of multiplication
for k in 0..n {
global_c[i * n + j] += global_a[i * n + k] * global_b[k * n + j];
}
}
}
// more particles
more_particles(num_particles u32, num_moles u32) u32 {
return num_particles + num_moles * L;
}
// moves particles
move_particles(global_particles_x [f32], global_particles_y f32, global_particles_z f32) {
global_particles_z[get_global_id(0)] += 7.3e1 as nm;
global_particles_x[get_global_id(0)] += 2 as cm;
global_particles_y[get_global_id(0)] += 6 as cm;
}
// moves particles in circle
rotate_particles(global_particles_r [f32]) {
global_particles_r[get_global_id(0)] += 7.5 * TAU;
}
// multiplies 2 matrices
// n is the dimension of the matrices
// a and b are the matrices to be multiplied, c is the result
multiply_matrices(n i32, global_a [f32], global_b [f32], global_c [f32]) {
// indices of cells to multiply
let i: i32 = get_global_id(0);
let j: i32 = get_global_id(1);
// execute step of multiplication
for k in 0..n {
global_c[i * n + j] += global_a[i * n + k] * global_b[k * n + j];
}
}
}