使用Go语言创建WebSocket服务的实现示例
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GET /chat HTTP/1.1 Host: server.example.com Upgrade: websocket Connection: Upgrade Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw== Sec-WebSocket-Protocol: chat, superchat Sec-WebSocket-Version: 13 Origin: http://example.com
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HTTP/1.1 101 Switching Protocols Upgrade: websocket Connection: Upgrade Sec-WebSocket-Accept: HSmrc0sMlYUkAGmm5OPpG2HaGWk= Sec-WebSocket-Protocol: chat
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// HTTP server with WebSocket endpoint func Server() { http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) { ws, err := NewHandler(w, r) if err != nil { // handle error } if err = ws.Handshake(); err != nil { // handle error } â¦
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// NewHandler initializes a new handler func NewHandler(w http.ResponseWriter, req *http.Request) (*WS, error) { hj, ok := w.(http.Hijacker) if !ok { // handle error } ..... }
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// Handshake creates a handshake header func (ws *WS) Handshake() error { hash := func(key string) string { h := sha1.New() h.Write([]byte(key)) h.Write([]byte("258EAFA5-E914-47DA-95CA-C5AB0DC85B11")) return base64.StdEncoding.EncodeToString(h.Sum(nil)) }(ws.header.Get("Sec-WebSocket-Key")) ..... }
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// Recv receives data and returns a Frame func (ws *WS) Recv() (frame Frame, _ error) { frame = Frame{} head, err := ws.read(2) if err != nil { // handle error }
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// Send sends a Frame func (ws *WS) Send(fr Frame) error { // make a slice of bytes of length 2 data := make([]byte, 2) // Save fragmentation & opcode information in the first byte data[0] = 0x80 | fr.Opcode if fr.IsFragment { data[0] &= 0x7F } .....
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// Close sends a close frame and closes the TCP connection func (ws *Ws) Close() error { f := Frame{} f.Opcode = 8 f.Length = 2 f.Payload = make([]byte, 2) binary.BigEndian.PutUint16(f.Payload, ws.status) if err := ws.Send(f); err != nil { return err } return ws.conn.Close() }
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// handler/ws/echo.go package ws import ( "fmt" "github.com/gorilla/websocket" "net/http" ) var upgrader = websocket.Upgrader{ ReadBufferSize: 1024, WriteBufferSize: 1024, } func EchoMessage(w http.ResponseWriter, r *http.Request) { conn, _ := upgrader.Upgrade(w, r, nil) // å®éåºç¨æ¶è®°å¾åé误å¤ç for { // 读å客æ·ç«¯çæ¶æ¯ msgType, msg, err := conn.ReadMessage() if err != nil { return } // ææ¶æ¯æå°å°æ åè¾åº fmt.Printf("%s sent: %s\n", conn.RemoteAddr(), string(msg)) // ææ¶æ¯åå客æ·ç«¯ï¼å®æåé³ if err = conn.WriteMessage(msgType, msg); err != nil { return } } }
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// handler/ws/echo_display.go package ws import "net/http" func DisplayEcho(w http.ResponseWriter, r *http.Request) { http.ServeFile(w, r, "views/websockets.html") }
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<form> <input id="input" type="text" /> <button onclick="send()">Send</button> <pre id="output"></pre> </form> ... <script> var input = document.getElementById("input"); var output = document.getElementById("output"); var socket = new WebSocket("ws://localhost:8000/ws/echo"); socket.onopen = function () { output.innerHTML += "Status: Connected\n"; }; socket.onmessage = function (e) { output.innerHTML += "Server: " + e.data + "\n"; }; function send() { socket.send(input.value); input.value = ""; } </script> ...
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// router/router.go func RegisterRoutes(r *mux.Router) { ... wsRouter := r.PathPrefix("/ws").Subrouter() wsRouter.HandleFunc("/echo", ws.EchoMessage) wsRouter.HandleFunc("/echo_display", ws.DisplayEcho) }
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https://yalantis.com/blog/how-to-build-websockets-in-go/
https://www.gorillatoolkit.org/pkg/websocket
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