使用 canvas画时钟
今天看了H5的canvas,练习使用下。待完善。。。
class Clock {
constructor(canvas) {
this.canvas = canvas;
}
draw() {
let ctx = this.canvas.getContext("2d");
ctx.setDefault = function() {
const default_strokeStyle = "#000000";
this.strokeStyle = default_strokeStyle;
}
this.drawClockDialPlate(ctx);
this.drawClockDial(ctx);
}
// 画表盘
drawClockDialPlate(ctx) {
ctx.beginPath();
ctx.strokeStyle = "blue";
ctx.lineWidth = 2;
ctx.arc(400, 300, 200, 0, Math.PI*2, false);
ctx.stroke();
ctx.setDefault();
}
// 画刻度盘
drawClockDial(ctx) {
ctx.beginPath();
ctx.translate(400, 300);
ctx.lineWidth = 1;
let scale = 30; // 每一小时对应30度
let rg = ctx.createRadialGradient(0, 0, 180, 0, 0, 185);
rg.addColorStop(0.9, this.canvas.style.backgroundColor);
rg.addColorStop(1, "blue");
ctx.strokeStyle = rg;
for (let an = 0; an < 360; an += scale) {
// 先画再转
ctx.moveTo(0, 0);
ctx.lineTo(200, 0);
ctx.rotate(scale * Math.PI / 180);
}
ctx.stroke();
// 重复画会导致小时刻度不明显
ctx.beginPath();
scale = 6; // 每一分钟对应6度
rg = ctx.createRadialGradient(0, 0, 190, 0, 0, 195);
rg.addColorStop(0.9, this.canvas.style.backgroundColor);
rg.addColorStop(1, "blue");
ctx.strokeStyle = rg;
for (let an = 0; an < 360; an += scale) {
// 重复画会导致小时刻度不明显
if (an % 30 !== 0) {
ctx.moveTo(0, 0);
ctx.lineTo(200, 0);
}
ctx.rotate(scale * Math.PI / 180);
}
ctx.stroke();
ctx.setDefault();
ctx.translate(-400, -300); // 还原
}
}
let canvas = document.createElement("canvas");
let style = canvas.style;
[canvas.width, canvas.height] = [800, 600];
[style.backgroundColor, style.position, style.zIndex] = ["green", "absolute", 1]
document.body.prepend(canvas);
new Clock(canvas).draw(); 
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