使用 canvas画时钟
今天看了H5的canvas,练习使用下。待完善。。。
class Clock { constructor(canvas) { this.canvas = canvas; } draw() { let ctx = this.canvas.getContext("2d"); ctx.setDefault = function() { const default_strokeStyle = "#000000"; this.strokeStyle = default_strokeStyle; } this.drawClockDialPlate(ctx); this.drawClockDial(ctx); } // 画表盘 drawClockDialPlate(ctx) { ctx.beginPath(); ctx.strokeStyle = "blue"; ctx.lineWidth = 2; ctx.arc(400, 300, 200, 0, Math.PI*2, false); ctx.stroke(); ctx.setDefault(); } // 画刻度盘 drawClockDial(ctx) { ctx.beginPath(); ctx.translate(400, 300); ctx.lineWidth = 1; let scale = 30; // 每一小时对应30度 let rg = ctx.createRadialGradient(0, 0, 180, 0, 0, 185); rg.addColorStop(0.9, this.canvas.style.backgroundColor); rg.addColorStop(1, "blue"); ctx.strokeStyle = rg; for (let an = 0; an < 360; an += scale) { // 先画再转 ctx.moveTo(0, 0); ctx.lineTo(200, 0); ctx.rotate(scale * Math.PI / 180); } ctx.stroke(); // 重复画会导致小时刻度不明显 ctx.beginPath(); scale = 6; // 每一分钟对应6度 rg = ctx.createRadialGradient(0, 0, 190, 0, 0, 195); rg.addColorStop(0.9, this.canvas.style.backgroundColor); rg.addColorStop(1, "blue"); ctx.strokeStyle = rg; for (let an = 0; an < 360; an += scale) { // 重复画会导致小时刻度不明显 if (an % 30 !== 0) { ctx.moveTo(0, 0); ctx.lineTo(200, 0); } ctx.rotate(scale * Math.PI / 180); } ctx.stroke(); ctx.setDefault(); ctx.translate(-400, -300); // 还原 } } let canvas = document.createElement("canvas"); let style = canvas.style; [canvas.width, canvas.height] = [800, 600]; [style.backgroundColor, style.position, style.zIndex] = ["green", "absolute", 1] document.body.prepend(canvas); new Clock(canvas).draw();
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