数据结构 - 稀疏矩阵的封装(三元组,行逻辑链接)
稀疏矩阵(三元组,行逻辑连接)
本次代码将关于基本三元组和行逻辑链接表示的三元组进行了封装,还附加了两个系数矩阵的乘法和加法,欢迎大家参考测试代码。
#pragma once #include <iostream> #include <queue> #include <vector> #define MAXSIZE 100 using namespace std; typedef struct node { int val; int row; int col; node(int v, int r, int c) :val(v), row(r), col(c) {} node() {} }LinkNode; class Triad { public: Triad(int x, int y) :rn(x), cn(y) {} Triad() {} //无参构造 void input(); //输入矩阵 void show(); //展示稀疏矩阵 void GetRopt(); //获取行逻辑链接 void GetCopt(); //获取列逻辑链接 int find(int r, int c); //查找矩阵中的某一个值 Triad FastTranspose(); //转置返回一个三元组类 Triad operator*(Triad &b);//乘法运算 Triad operator+(Triad &b);//加法运算 private: LinkNode arr[MAXSIZE + 1]; //存储非零元素 int rn; //行 int cn; //列 int tn; //非零元素个数 int copt[MAXSIZE + 1]; int ropt[MAXSIZE + 1]; }; void Triad::input() { int x = 0,k = 1; for (int i = 1; i <= rn; i++) { for (int j = 1; j <= cn; j++) { cin >> x; if (x != 0) { LinkNode n(x, i, j); arr[k++] = n; } } } tn = k - 1; } void Triad::show() { for (int i = 1; i <= this->tn; i++) { printf("arr[%d][%d] = %d\n", this->arr[i].row, this->arr[i].col, this->arr[i].val); } } int Triad::find(int i, int j) { for (int i = 1; i <= tn; i++) { if (arr[i].row == i && arr[i].col == j) return arr[i].val; } return 0; } //获取行逻辑链接 void Triad::GetRopt() { if (this->tn) { int nums[MAXSIZE]; fill(nums, nums + MAXSIZE, 0); fill(ropt, ropt + MAXSIZE + 1, 0); for (int i = 1; i <= this->tn; i++) ++nums[this->arr[i].row]; this->ropt[1] = 1; for (int i = 2; i <= this->tn; i++) this->ropt[i] = this->ropt[i - 1] + nums[i - 1]; } } void Triad::GetCopt() { if (this->tn) { int nums[MAXSIZE]; fill(nums, nums + MAXSIZE, 0); fill(copt, copt + MAXSIZE + 1, 0); for (int i = 1; i <= this->tn; i++) ++nums[this->arr[i].col]; this->copt[1] = 1; for (int i = 2; i <= this->tn; i++) this->copt[i] = this->copt[i - 1] + nums[i - 1]; } } //进行转置 Triad Triad::FastTranspose() { Triad newmaxtri; this->GetCopt(); //获取列链接 for (int i = 1; i <= tn; i++) { int col = arr[i].col; int q = copt[col]; newmaxtri.arr[q].row = arr[i].col; newmaxtri.arr[q].col = arr[i].row; newmaxtri.arr[q].val = arr[i].val; ++copt[col]; } newmaxtri.tn = this->tn; newmaxtri.cn = this->rn; newmaxtri.rn = this->cn; return newmaxtri; } Triad Triad::operator*(Triad &b) { Triad ans; if (this->cn != b.rn) { cout << "矩阵 a 的列数不等于矩阵 b 的行数,不能计算矩阵乘法 ab" << endl; exit(1); } //矩阵ans初始化 this->GetRopt(); b.GetRopt(); ans.rn = this->rn; //初始化行 ans.cn = b.cn; //初始化列 ans.tn = 0; int ctemp[MAXSIZE + 1]; //逐行求积 if (this->tn * b.tn != 0) { for (int arow = 1; arow <= this->rn; ++arow) { //累加器清零 fill(ctemp, ctemp + MAXSIZE + 1, 0); //计算c中第arow行的积并存入ctemp[]中 ans.ropt[arow]= ans.tn + 1; int tp;//this中的某一行的最后一个非零元素在copt中的位置 if (arow < this->rn) tp = this->ropt[arow + 1]; else tp = this->tn + 1; //拿出this中当前行的每个非零元素 for (int i = this->ropt[arow]; i < tp; ++i) { int brow = this->arr[i].col; int t; if (brow < b.rn)t = b.ropt[brow + 1]; else t = b.tn + 1; for (int q = b.ropt[brow]; q < t; ++q) { int ccol = b.arr[q].col; ctemp[ccol] += this->arr[i].val * b.arr[q].val; } } for (int ccol = 1; ccol <= ans.cn; ++ccol) { if (ctemp[ccol]) { if (++ans.tn > MAXSIZE) { cout << "错误:元素个数大于最大设定值" << endl; exit(-1); } LinkNode tmp; tmp.row = arow; tmp.col = ccol; tmp.val = ctemp[ccol]; ans.arr[ans.tn] = tmp; } } } } return ans; } Triad Triad::operator+(Triad &b) { Triad ans; int ia, ib,ic,ar,br,cr,ac,bc,cc; ia = ib = ic =1; while (ia <= this->tn && ib <= b.tn) { ar = this->arr[ia].row; br = this->arr[ib].row; if (ar > br) { cr = br; while (cr == b.arr[ib].row) { ans.arr[ic].row = cr; ans.arr[ic].col = b.arr[ib].col; ans.arr[ic].val = b.arr[ib].val; ++ib; ++ic; } } else if (ar < br) { cr = ar; while (cr == this->arr[ia].row) { ans.arr[ic].row = cr; ans.arr[ic].col = this->arr[ia].col; ans.arr[ic].val = this->arr[ia].val; ++ic; ++ia; } } else if (ar == br) { cr = ar; ac = this->arr[ia].col; bc = b.arr[ib].col; if (ac > bc) { ans.arr[ic].row = cr; ans.arr[ic].col = bc; ans.arr[ic].val = b.arr[ib].val; ++ic; ++ib; } else if (ac < bc) { ans.arr[ic].row = cr; ans.arr[ic].col = ac; ans.arr[ic].val = this->arr[ia].val; ++ic; ++ia; } else if (ac == bc) { if (this->arr[ia].val + b.arr[ib].val != 0) { ans.arr[ic].row = cr; ans.arr[ic].col = ac; ans.arr[ic].val = this->arr[ia].val + b.arr[ib].val; ++ic; } ++ia; ++ib; } } } while (ia <= this->tn) { ans.arr[ic].row = this->arr[ia].row; ans.arr[ic].col = this->arr[ia].col; ans.arr[ic].val = this->arr[ia].val; ++ic; ++ia; } while (ib <= b.tn) { ans.arr[ic].row = b.arr[ib].row; ans.arr[ic].col = b.arr[ib].col; ans.arr[ic].val = b.arr[ib].val; ++ic; ++ib; } ans.tn = --ic; return ans; }
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