pygame游戏之旅 添加icon和bgm音效的方法
本文为大家分享了pygame游戏之旅的第14篇,供大家参考,具体内容如下
添加icon需要用的函数是:
gameIcon = pygame.image.load("carIcon.png") pygame.display.set_icon(gameIcon)
添加bgm和音效的函数是:
crash_sound = pygame.mixer.Sound("crashed.wav") pygame.mixer.music.load("bgm.wav")
源码:
import pygame import time import random pygame.init() crash_sound = pygame.mixer.Sound("crashed.wav") pygame.mixer.music.load("bgm.wav") white = (255,255,255) black = (0,0,0) gray = (128,128,128) red = (200,0,0) green = (0,200,0) bright_red = (255,0,0) bright_green = (0,255,0) blue = (0,0,255) car_width = 100 display_width = 800 display_height = 600 gameDisplay = pygame.display.set_mode( (display_width,display_height) ) pygame.display.set_caption('A bit Racey') clock = pygame.time.Clock() carImg = pygame.image.load('car.png') gameIcon = pygame.image.load("carIcon.png") pygame.display.set_icon(gameIcon) pause = False ##crash = True def things_dodged(count): font = pygame.font.SysFont(None, 25) text = font.render("Dodged:"+str(count), True, black) gameDisplay.blit(text,(0,0)) def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh]) def car(x, y): gameDisplay.blit(carImg, (x,y)) def text_objects(text, font): textSurface = font.render(text, True, black) return textSurface, textSurface.get_rect() ##def message_diaplay(text): ## largeText = pygame.font.Font('freesansbold.ttf',115) ## TextSurf, TextRect = text_objects(text, largeText) ## TextRect.center = ((display_width/2),(display_height/2)) ## gameDisplay.blit(TextSurf, TextRect) ## pygame.display.update() ## time.sleep(2) ## game_loop() def crash(): pygame.mixer.music.stop() pygame.mixer.Sound.play(crash_sound) largeText = pygame.font.SysFont('comicsansms',115) TextSurf, TextRect = text_objects('You Crashed!', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) while True: for event in pygame.event.get(): print(event) if event.type == pygame.QUIT: pygame.quit() quit() ## gameDisplay.fill(white) button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop) button("Quit",550, 450, 100, 50, red, bright_red,quitgame) pygame.display.update() clock.tick(15) def button (msg, x, y, w, h, ic, ac, action=None): mouse =pygame.mouse.get_pos() click = pygame.mouse.get_pressed() ## print(click) if x + w > mouse[0] > x and y + h > mouse[1] > y: pygame.draw.rect(gameDisplay, ac, (x,y,w,h)) if click[0] == 1 and action != None: action() ## if action == "play": ## action() ## if action == "quit": ## pygame.quit() ## quit() else: pygame.draw.rect(gameDisplay, ic, (x,y,w,h)) smallText = pygame.font.SysFont('comicsansms', 20) textSurf, textRect = text_objects(msg, smallText) textRect.center = ( (x+(w/2)), (y+(h/2))) gameDisplay.blit(textSurf, textRect) def quitgame(): pygame.quit() quit() def unpause(): pygame.mixer.music.unpause() global pause pause = False def paused(): pygame.mixer.music.pause() largeText = pygame.font.SysFont('comicsansms',115) TextSurf, TextRect = text_objects('Paused', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) while pause: for event in pygame.event.get(): print(event) if event.type == pygame.QUIT: pygame.quit() quit() ## gameDisplay.fill(white) button("Continue", 150, 450, 100, 50, green, bright_green,unpause) button("Quit",550, 450, 100, 50, red, bright_red,quitgame) pygame.display.update() clock.tick(15) def game_intro(): global pasue pause = False intro = True while intro: for event in pygame.event.get(): print(event) if event.type == pygame.QUIT: pygame.quit() quit() gameDisplay.fill(white) largeText = pygame.font.SysFont('comicsansms',115) TextSurf, TextRect = text_objects('A bit Racey', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) button("GO", 150, 450, 100, 50, green, bright_green,game_loop) button("Quit",550, 450, 100, 50, red, bright_red,quitgame) pygame.display.update() clock.tick(15) def game_loop(): global pause pygame.mixer.music.play(-1) x = display_width * 0.45 y = display_height * 0.8 x_change = 0 dodged = 0 gameExit = False thing_startx = random.randrange(0, display_width) thing_starty = -600 thing_speed = 7 thing_width = 100 thing_height = 100 while not gameExit: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 elif event.key == pygame.K_RIGHT: x_change = 5 elif event.key == pygame.K_p: pause = True paused() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 print(event) x += x_change gameDisplay.fill(white) things(thing_startx, thing_starty, thing_width, thing_height, black) thing_starty += thing_speed car(x,y) things_dodged(dodged) if x > display_width - car_width or x < 0: gameExit = True if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randrange(0, display_width) dodged += 1 thing_speed += 1 thing_width += (dodged * 1.2) if y < thing_starty + thing_height: print('y crossover') if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width: print('x crossover') crash() pygame.display.update() clock.tick(60) #crash() game_intro() game_loop() pygame.quit() quit()
结果图:
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