JS封装的canvas气泡动画

缘由

最近在实现一些动效较多的可视化页面,需要一个气泡生成的动画,就写了这段代码。

逻辑

首先需要传入一个canvas dom,获取其宽高,初始化声明一个特定长度的气泡数组(长度可由外部传入),每个气泡有半径,速度,初始化所在位置等属性。
然后需要执行绘制方法,每次绘制前调用clearRect()清空画布,然后window.requestAnimationFrame()循环调用绘制方法。
绘制气泡初始化时,可以让位置随机,也可以全在底部生成.每次气泡的高度位置变化,当到达画布顶部时,重新从底部出现。

代码

class BubbleAnimate {
    constructor(canvas, number=20,radius=6,color=[255,255,255],speed=0.2,speedRandomPercent=0.5,startFull=true) {
        try{
            this.canvas = canvas;
        }catch{
            throw("please provide canvas dom"); 
            return ;
        }
        this.ctx = canvas.getContext('2d');
        this.width=canvas.width;
        this.height=canvas.height;
        this.radius=radius;
        this.color=color;
        this.speed=speed;
        this.bubbles = [];
        this.speedRandomPercent=speedRandomPercent;
        this.startFull=startFull;
        for(let i=0; i<number;i++) {
            this.bubbles.push({
                isReborn:true,
                speed: speed+(Math.random()*2-1)*speedRandomPercent*speed,
            });
        }
        this.renderCanvas();
    };
    renderCanvas() {
        this.ctx.clearRect(0,0,this.width,this.height);
        this.renderBubbles();
        window.requestAnimationFrame(() => this.renderCanvas());
    };
    renderBubbles() {
        //气泡
        let initPoint = [this.width/2,this.height];
        for(let i = 0;i<this.bubbles.length;i++) {
            let bubble = this.bubbles[i];
            if(bubble.isReborn) {
                let x = (Math.random()-0.5)*this.width*0.96 + initPoint[0];
                //气泡半径在一定范围内随机生成
                let bubbleRadius = this.radius+ Math.floor(Math.random()*2-1)*0.5;
                //判断气泡初始化时是否铺满
                let y = this.startFull?this.height*Math.random():(initPoint[1] - bubbleRadius);
                bubble.radius = bubbleRadius;
                bubble.currentLocation = [x, y];
                let opacity = 0.2 + 0.4* Math.random();
                bubble.color = `rgba(${this.color[0]}, ${this.color[1]},${this.color[2]}, ${opacity})`;
                bubble.isReborn = false;
            }else {
                this.renderBubble(bubble);
                if(bubble.currentLocation[1]<= bubble.radius){
                    bubble.isReborn = true;
                }![图片描述][1]
                bubble.currentLocation[1] = bubble.currentLocation[1] -bubble.speed;
            }
        }
    }
    renderBubble(item) {
        this.ctx.beginPath();
        this.ctx.arc(...item.currentLocation, item.radius, 0, 2*Math.PI);
        this.ctx.fillStyle = item.color;
        this.ctx.fill();
    }
}

演示地址

演示地址

代码地址

代码地址

效果

JS封装的canvas气泡动画

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