cocos2dx sqlite3封装使用
DB.h
/* * DB.h * * Created on: 2013-6-8 * Author: zhuang */ #ifndef _DB_H_ #define _DB_H_ #include "cocos2d.h" // DB #include "sqlite3.h" using namespace cocos2d; using namespace std; class DB { public: DB(); ~DB(); static DB* sharedDB(); sqlite3 *pDB;//数据库指针 std::string sqlstr;//SQL指令 char * errMsg;//错误信息 int results;//sqlite3_exec返回值 bool OpenDBWithFileName(char *dbName); bool CreateTableWithContent(char *dbExec); bool IsTableExistedWithTableName(std::string dbExec); bool GetTableDataWithContent(std::string dbExec); bool InsertTableDataWithContent(std::string dbExec); bool DeleteTableDataWithContent(std::string dbExec); bool UpdateTableDataWithContent(std::string dbExec); bool ClearTableData(std::string dbExec); void CloseDB(); void DeleteTable(string sql,string name ); int GetPlayerInfoScores(std::string dbExec); bool GetPassInfoIsUnlockedWithIndex(std::string dbExec); int GetPassInfoStartsWithIndex(std::string dbExec); }; #endif
DB.cpp
#include "DB.h" DB::DB() { //=================DB========================[ pDB =NULL;//数据库指针 sqlstr="";//SQL指令 errMsg = NULL;//错误信息 results=-1;//sqlite3_exec返回值 } DB::~DB() { } DB* DB::sharedDB() { static DB sharedDb; return &sharedDb; } /* * //在数据库中判断名为name的表示否存在,如果不存在则创建这张表 //@示例语句string sqls = "create table user(id integer,username text,password text)"; * * //删除表格 //@示例语句sqlstr="drop table name"; * * **/ //==================================================================== //============================ 数据库 ==================================== //==================================================================== //打开一个数据库,如果该数据库不存在,则创建一个数据库文件 /* * data.db * */ bool DB::OpenDBWithFileName(char *dbName) { bool success=false; std::string path = CCFileUtils::sharedFileUtils()->getWritablePath() + dbName; int result = sqlite3_open(path.c_str(), &pDB); if( result != SQLITE_OK ) { CCLog("SQLITE_OK:%d",SQLITE_OK); CCLog( "open db failed ,error :%d ,cause: %s " , result, errMsg ); success=false; }else { CCLog( "open db success "); success=true; } return success; } //创建表,设置ID为主键,且自动增加 //create table playerinfo( ID integer primary key autoincrement, playername nvarchar(32),playerscores int ) bool DB::CreateTableWithContent(char *dbExec) { bool success=false; int result=sqlite3_exec( pDB, dbExec , NULL, NULL, &errMsg ); if( result != SQLITE_OK ) { CCLog( "create table failed ,error :%d ,cause: %s " , result, errMsg ); success=false; } else { CCLog( "create table success "); success=true; } return success; } //判断表是否存在 bool DB::IsTableExistedWithTableName(std::string dbExec) { bool success=false; std::string dbExecs=""; dbExecs.append("select count(type) from sqlite_master where type='table' and name='"); dbExecs.append(dbExec); dbExecs.append("'"); int result=sqlite3_exec( pDB, dbExecs.c_str() , NULL, NULL, &errMsg ); if( result != SQLITE_OK ) { CCLog( "table not exist "); success=false; } else { CCLog( "table is existed "); success=true; } return success; } int isExisted( void * para, int n_column, char ** column_value, char ** column_name ) { bool *isExisted_=(bool*)para; *isExisted_=(**column_value)!='0'; return 0; } // 获取数据 bool DB::GetTableDataWithContent(std::string dbExec) { bool success=false; int result = sqlite3_exec( pDB, dbExec.c_str() , NULL, NULL, &errMsg ); // loadRecord if(result != SQLITE_OK ) { CCLog( "get GetTableDataWithContent failed,error :%d ,cause:%s " , result, errMsg ); success=false; } else { CCLog( "get GetTableDataWithContent success "); success=true; } return success; } //插入数据 //insert into playerinfo( playername,playerscores ) values ( '忘川之水', 683500 ) bool DB::InsertTableDataWithContent(std::string dbExec) { bool success=false; int result = sqlite3_exec( pDB, dbExec.c_str() , NULL, NULL, &errMsg ); if(result != SQLITE_OK ) { CCLog( "insert failed,error :%d ,cause:%s " , result, errMsg ); success=false; } else { CCLog( "insert success "); success=true; } return success; } //删除数据 delete from playerinfo where playername = 'default2' bool DB::DeleteTableDataWithContent(std::string dbExec) { bool success=false; int result = sqlite3_exec( pDB, dbExec.c_str() , NULL, NULL, &errMsg ); if(result != SQLITE_OK ) { CCLog( "delete failed,error :%d ,cause:%s " , result, errMsg ); success=false; } else { CCLog( "delete success "); success=true; } return success; } //更新数据 update gamepass set passisunlocked=1 where passindex = 2 bool DB::UpdateTableDataWithContent(std::string dbExec) { bool success=false; int result = sqlite3_exec( pDB, dbExec.c_str() , NULL, NULL, &errMsg ); if(result != SQLITE_OK ) { CCLog( "update failed,error :%d ,cause:%s " , result, errMsg ); success=false; } else { CCLog( "update success "); success=true; } return success; } // 清空数据 bool DB::ClearTableData(std::string dbExec) { bool success=false; std::string dbExecs=""; dbExecs.append("delete from "); dbExecs.append(dbExec); dbExecs.append(" "); int result = sqlite3_exec( pDB, dbExecs.c_str() , NULL, NULL, &errMsg ); if(result != SQLITE_OK ) { CCLog( "clear failed,error:%d ,cause :%s " , result, errMsg ); success=false; } else { CCLog( " clear db success "); success=true; } return success; } //关闭数据库 void DB::CloseDB() { sqlite3_close(pDB); } //================================================= int DB::GetPlayerInfoScores(std::string dbExec) { bool success=false; int scores=0; sqlite3_stmt *statement=NULL; int result = sqlite3_prepare(pDB, dbExec.c_str() , dbExec.length(), &statement, 0); if(result != SQLITE_OK ) { CCLog( "get GetPlayerInfo failed,error :%d ,cause:%s " , result, errMsg ); success=false; } else { CCLog( "get GetPlayerInfo success "); success=true; while(sqlite3_step(statement) == SQLITE_ROW) { scores=sqlite3_column_int(statement, 2); }; } return scores; } bool DB::GetPassInfoIsUnlockedWithIndex(std::string dbExec) { bool success=false; bool isUnlocked=false; sqlite3_stmt *statement=NULL; int result = sqlite3_prepare(pDB, dbExec.c_str() , dbExec.length(), &statement, 0); if(result != SQLITE_OK ) { CCLog( "get GetPlayerInfo failed,error :%d ,cause:%s " , result, errMsg ); success=false; } else { CCLog( "get GetPlayerInfo success "); success=true; while(sqlite3_step(statement) == SQLITE_ROW) { (sqlite3_column_int(statement, 3)==1)?(isUnlocked=true):(isUnlocked=false); }; } return isUnlocked; } //select * from gamepass where passindex =2 int DB::GetPassInfoStartsWithIndex(std::string dbExec) { bool success=false; int starts=0; sqlite3_stmt *statement=NULL; int result = sqlite3_prepare(pDB, dbExec.c_str() , dbExec.length(), &statement, 0); if(result != SQLITE_OK ) { CCLog( "get GetPlayerInfo failed,error :%d ,cause:%s " , result, errMsg ); success=false; } else { CCLog( "get GetPlayerInfo success "); success=true; while(sqlite3_step(statement) == SQLITE_ROW) { starts=sqlite3_column_int(statement, 3); }; } return starts; } //@示例语句sqlstr="drop table name"; void DB::DeleteTable(string sql,string name){ if (IsTableExistedWithTableName(name)) { int result = sqlite3_exec(pDB,sql.c_str(),NULL,NULL,&errMsg); if( result != SQLITE_OK ) CCLog( "创建表失败,错误码:%d ,错误原因:%s\n" , result, errMsg ); } }
test
#include "HelloWorldScene.h" #include "SimpleAudioEngine.h" #include "DB.h" using namespace cocos2d; using namespace CocosDenshion; CCScene* HelloWorld::scene() { // 'scene' is an autorelease object CCScene *scene = CCScene::create(); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !CCLayer::init() ) { return false; } this->db(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object CCMenuItemImage *pCloseItem = CCMenuItemImage::create( "CloseNormal.png", "CloseSelected.png", this, menu_selector(HelloWorld::menuCloseCallback) ); pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) ); // create menu, it's an autorelease object CCMenu* pMenu = CCMenu::create(pCloseItem, NULL); pMenu->setPosition( CCPointZero ); this->addChild(pMenu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Thonburi", 34); // ask director the window size CCSize size = CCDirector::sharedDirector()->getWinSize(); // position the label on the center of the screen pLabel->setPosition( ccp(size.width / 2, size.height - 20) ); // add the label as a child to this layer this->addChild(pLabel, 1); // add "HelloWorld" splash screen" CCSprite* pSprite = CCSprite::create("HelloWorld.png"); // position the sprite on the center of the screen pSprite->setPosition( ccp(size.width/2, size.height/2) ); // add the sprite as a child to this layer this->addChild(pSprite, 0); return true; } void HelloWorld::menuCloseCallback(CCObject* pSender) { CCDirector::sharedDirector()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif } void HelloWorld::db(){ // DB test if(DB::sharedDB()->OpenDBWithFileName("save.db")) //打开一个数据库,如果该数据库不存在,则创建一个数据库文件 { //创建表,设置ID为主键,且自动增加 ———— OK DB::sharedDB()->CreateTableWithContent("create table playerinfo( ID integer primary key autoincrement, playername nvarchar(32),playerscores int ) "); DB::sharedDB()->CreateTableWithContent("create table gamepass( ID integer primary key autoincrement, passindex int, passstarts int ,passisunlocked int ) "); //插入数据 ———— OK DB::sharedDB()->InsertTableDataWithContent(" insert into playerinfo( playername,playerscores ) values ( '北京', 683500 ) "); DB::sharedDB()->InsertTableDataWithContent(" insert into playerinfo( playername,playerscores ) values ( '上海', 445555 ) "); DB::sharedDB()->InsertTableDataWithContent(" insert into playerinfo( playername,playerscores ) values ( '深圳', 8556548 ) "); DB::sharedDB()->InsertTableDataWithContent(" insert into gamepass( passindex,passstarts,passisunlocked ) values ( 1, 2, 1 ) "); DB::sharedDB()->InsertTableDataWithContent(" insert into gamepass( passindex,passstarts,passisunlocked ) values ( 2, 3, 0 ) "); DB::sharedDB()->InsertTableDataWithContent(" insert into gamepass( passindex,passstarts,passisunlocked ) values ( 3, 0, 0 ) "); // 获取数据 ———— OK int scores=DB::sharedDB()->GetPlayerInfoScores(" select * from playerinfo where playername ='default' "); int starts=DB::sharedDB()->GetPassInfoStartsWithIndex(" select * from gamepass where passindex =2 "); bool isLocked1=DB::sharedDB()->GetPassInfoIsUnlockedWithIndex(" select * from gamepass where passindex =1 "); bool isLocked3=DB::sharedDB()->GetPassInfoIsUnlockedWithIndex(" select * from gamepass where passindex =3 "); CCLog("= %d =",scores); CCLog("= %d =",starts); (isLocked1==true)?( CCLog("= has unlock =")):(CCLog("= is locked =")); (isLocked3==true)?( CCLog("= has unlock =")):(CCLog("= is locked =")); DB::sharedDB()->DeleteTable("drop table gamepass","gamepass"); // 删除数据 ———— OK //DB::sharedDB()->DeleteTableDataWithContent("delete from playerinfo where playername = 'default2' "); // 更新数据 ———— OK //DB::sharedDB()->UpdateTableDataWithContent("update gamepass set passisunlocked=1 where passindex = 2 "); //关闭数据库 ———— OK DB::sharedDB()->CloseDB(); } }
参考:http://blog.csdn.net/ym19860303/article/details/8531998
http://blog.sina.com.cn/s/blog_6b154dd301012ann.html
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