千锋扣丁学堂Python培训之socket实现单机五子棋到双人对战

今天千锋扣丁学堂Python培训老师给大家分享一篇关于基于python的socket实现单机五子棋到双人对战的详细介绍,首先本次实验使用python语言。通过socket进行不同机器见的通信,具体可以分为以下四步:1.创建ServerSocket和Socket;2.打开链接到Socket的输入/输出流;3.按照协议对Socket进行读/写操作;4.关闭输入输出流、关闭Socket。

千锋扣丁学堂Python培训之socket实现单机五子棋到双人对战

由于是双人对战,服务器必须应对多人及以上的客户端的连接,因此本实验还引入了python的threading多线程模块,通过监听实时监控网络状态,同时利用socket.listen(2)引入排队等待机制。

chess类

#五子棋类
import os
class chessboard(object):
 def __init__(self):
 self.size = 16
 #初始化棋盘
 self.__board=[[' ' for n in range(self.size)] for m in range(self.size)]
 n = 0
 #添加桌面标签
 while n < self.size:
 ntr=str(n)
 self.__board[0][n] = ntr.zfill(2)
 self.__board[n][0] = ntr.zfill(2)
 n=n+1
 self.id=0
 #胜利条件
 def is_end(self):
 ch_stack=[]
 #行检查
 for i in range(self.size):
 for j in range(self.size):
 #判断是否结束
 chess=self.__board[i][j]
 if len(ch_stack)==5 and ch_stack[-1]=='* ':
 print('winner=id 1')
 return 1
 elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
 print('winner=id 2')
 return 2
 
 if chess==' ':
 ch_stack.clear()
 else:
 if (not ch_stack) or ch_stack[-1] == chess:
 ch_stack.append(chess)
 else:
 ch_stack.clear()
 ch_stack.append(chess)
 ch_stack.clear()
 ch_stack.clear()
 #列检查
 for j in range(self.size):
 for i in range(self.size):
 #判断是否结束
 if len(ch_stack)==5 and ch_stack[-1]=='* ':
 print('winner=id 1')
 return 1
 elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
 print('winner=id 2')
 return 2
 chess=self.__board[i][j]
 if chess==' ':
 ch_stack.clear()
 else:
 if (not ch_stack) or ch_stack[-1] == chess:
 ch_stack.append(chess)
 else:
 ch_stack.clear()
 ch_stack.append(chess)
 ch_stack.clear()
 ch_stack.clear()
 #左斜检查
 #下三角
 for i in range(self.size):
 for j in range(1,self.size):
 #判断是否结束
 if len(ch_stack)==5 and ch_stack[-1]=='* ':
 print('winner=id 1')
 return 1
 elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
 print('winner=id 2')
 return 2
 
 if i+j<self.size:
 chess=self.__board[i+j][j]
 if chess==' ':
 ch_stack.clear()
 else:
 if (not ch_stack) or ch_stack[-1] == chess:
 ch_stack.append(chess)
 else:
 ch_stack.clear()
 ch_stack.append(chess)
 else:
 break
 ch_stack.clear()
 ch_stack.clear()
 #上三角
 for i in range(self.size):
 for j in range(1,self.size):
 #判断是否结束
 if len(ch_stack)==5 and ch_stack[-1]=='* ':
 print('winner=id 1')
 return 1
 elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
 print('winner=id 2')
 return 2
 if i+j<self.size:
 chess=self.__board[j][j+i]
 if chess==' ':
 ch_stack.clear()
 else:
 if (not ch_stack) or ch_stack[-1] == chess:
 ch_stack.append(chess)
 else:
 ch_stack.clear()
 ch_stack.append(chess)
 else:
 break
 ch_stack.clear()
 ch_stack.clear()
 #右斜检查
 #上三角
 for i in range(self.size):
 for j in range(1,self.size):
 #判断是否结束
 if len(ch_stack)==5 and ch_stack[-1]=='* ':
 print('winner=id 1')
 return 1
 elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
 print('winner=id 2')
 return 2
 if self.size-i-j+1>0:
 chess=self.__board[self.size-i-j][j]
 if chess==' ':
 ch_stack.clear()
 elif not chess:
 break
 else:
 if (not ch_stack) or ch_stack[-1] == chess:
 ch_stack.append(chess)
 else:
 ch_stack.clear()
 ch_stack.append(chess)
 else:
 break
 ch_stack.clear()
 ch_stack.clear()
 #下三角
 for i in range(self.size):
 for j in range(1,self.size):
 # 判断是否结束
 if len(ch_stack) == 5 and ch_stack[-1] == '* ':
 print('winner=id 1')
 return 1
 elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
 print('winner=id 2')
 return 2
 if self.size-i-j> 0:
 chess = self.__board[j][self.size-i-j]
 if chess == ' ':
 ch_stack.clear()
 elif not chess:
 break
 else:
 if (not ch_stack) or ch_stack[-1] == chess:
 ch_stack.append(chess)
 else:
 ch_stack.clear()
 ch_stack.append(chess)
 else:
 break
 ch_stack.clear()
 ch_stack.clear()
 return 0
 def draw(self):
 #clear()
 for x in self.__board:
 print(x)
 return 0
 def drop_chess(self,x,y,id):
 if id==1 and self.__board[x][y]==' ':
 self.__board[x][y]='* '
 return 1
 elif id==2 and self.__board[x][y]==' ':
 self.__board[x][y]='@ '
 return 1
 else:
 return 0

然后是用while循环实现的单机版五子棋

# -*- coding: utf-8 -*-
#单机版五子棋
from chess import chessboard
def changeid(id):
 if id==1:
 return 2
 elif id==2:
 return 1
 else:
 return 0
t=chessboard()
id=1#初始化id
t.draw()
while (not t.is_end()):#end函数
 print('your id is %d,input your next drop(x,y)'% id)
 x=input()
 y=input()
 x=int(x)
 y=int(y)
 if t.drop_chess(x,y,id):
 t.draw()
 else:
 print('_________Illegal Input,Please Check Again_________')
 continue
 id=changeid(id)

———————分割线———————

由于要实现双人对战,所以服务器端必须要用多线程使其服务多个客户端,因此使用threading

服务器端

# -*- coding: utf-8 -*-
#服务器
import os
import socket
import json
import threading
import time
import sys
from chess import chessboard
t=chessboard()
id=1#初始化id
def handle():
 while (not t.is_end()):
 for c in socks:
 global id
 json_string0 = json.dumps(t._chessboard__board)
 c.sendto(json_string0.encode('utf-8'), address)
 msg1 = 'Your id is %d,input your next drop' % id + "
"
 c.send(msg1.encode('utf-8'))
 msg2x = c.recv(1024)
 msg2y = c.recv(1024)
 x = int(msg2x.decode('utf-8'))
 y = int(msg2y.decode('utf-8'))
 print('processing......
')
 if t.drop_chess(x, y, id):
 json_string = json.dumps(t._chessboard__board)
 c.sendto(json_string.encode('utf-8'), address)
 else:
 msg3 = '_________Illegal Input,Please Check Again_________'
 c.send(msg3.encode('utf-8'))
 continue
 id = changeid(id)
def clear():
 os.system('cls')
def changeid(id):
 if id==1:
 return 2
 elif id==2:
 return 1
 else:
 return 0
# 创建 socket 对象
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# 获取本地主机名
host = socket.gethostname()
port = 9999
# 绑定端口号
s.bind((host, port))
address=(host, port)
# 设置最大连接数,超过后排队
s.listen(2)
socks=[]
th = threading.Thread(target=handle)
th.start()
while 1:
 c, addr = s.accept()
 print
 'connected from:', addr
 socks.append(c)
s.close()

然后是客户端

# -*- coding: utf-8 -*-
#客户端
import socket
import time
 
# 创建 socket 对象
c = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# 获取本地主机名
#host = socket.gethostname()
host='10.41.114.198'
# 设置端口号
port = 9999
# 连接服务,指定主机和端口
c.connect((host, port))
address=(host, port)
while 1:
 #s=c.accept()
 print('')
 print('__________________wait__________________')
 msg0 = c.recv(2048).decode('utf-8') # 棋盘大于1024
 for x in msg0:
 if x == '[':
 print('')
 else:
 print(x, end='')
 print('')
 msg1 = c.recv(1024)#接收输入提示
 print (msg1.decode('utf-8'))
 time.sleep(1)
 x = input('x=')
 y = input('y=')
 c.send(x.encode('utf-8'))
 c.send(y.encode('utf-8'))
 msg3 = c.recv(2048).decode('utf-8')#棋盘大于1024
 if msg3=='_________Illegal Input,Please Check Again_________':
 print(msg3)
 continue
 else:
 #print(msg3)
 for x in msg3:
 if x=='[':
 print('')
 else:
 print(x, end='')
 print('')
 print('__________________wait__________________')
 print('')
c.close()

注意socket传输时只能传送bytes,因此list先用json转成str,再encode编码

使用方法:先更改客户端host为自己地址,然后先打开服务端,然后打开多个客户端(大于2个开始排队),然后开始输入X,Y坐标开始游戏。

千锋扣丁学堂Python培训之socket实现单机五子棋到双人对战

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