canvas画矩形(包括渐变)
index.html内容:
<!DOCTYPE HTML>
<html>
<style type="text/css">
#myCanvas {border: 1px solid #BEBEBE;}
</style>
<body>
<canvas id="myCanvas" width="800" height="600">你的浏览器不支持 HTML5</canvas>
<script src="index.js"></script>
</body>
</html>index.js内容:
(function(){ // 闭包,防止变量、方法重复
var canvasDom = document.getElementById("myCanvas");
var context = canvasDom.getContext("2d"); // 获取绘制功能的对象(context:上下文)
drawRectangle(10, 10, 300, 200, 10, ['red', 'blue']);
/**
* [drawRectangle 画一个空心的矩形]
* @param {[int]} x [起点x坐标]
* @param {[int]} y [起点y坐标]
* @param {[int]} width [宽度]
* @param {[int]} height [高度]
* @param {[int]} lineWidth [线宽]
* @param {[string]} color [边框颜色,如果是数组,则渐变]
* @param {[int]} direction [渐变方向:0-左右;1-上下;2-左上到右下;3-左下到右上]
* @return {[undefined]} [无]
*/
function drawRectangle(x, y, width, height, lineWidth, color, direction) {
context.beginPath(); // 开始路径,如果没有这个和结束路径包围,所有线条都是最后那根线条的样式了
context.strokeStyle = getFillColor(x, y, width, height, color, direction);
context.lineWidth = lineWidth;
context.strokeRect(x, y, width, height);
context.closePath(); // 结束路径,应与开始路径呼应(会不会导致内存泄露跟实现有关系)
context.stroke();
}
fillRectangle(10, 220, 300, 200, ['blue', 'green'], 3);
/**
* [fillRectangle 画一个实心的矩形]
* @param {[int]} x [起点x坐标]
* @param {[int]} y [起点y坐标]
* @param {[int]} width [宽度]
* @param {[int]} height [高度]
* @param {[string|array]} color [填充颜色,如果是数组,则渐变]
* @param {[int]} direction [渐变方向:0-左右;1-上下;2-左上到右下;3-左下到右上]
* @return {[undefined]} [无]
*/
function fillRectangle(x, y, width, height, color, direction) {
context.beginPath(); // 开始路径,如果没有这个和结束路径包围,所有线条都是最后那根线条的样式了
context.fillStyle = getFillColor(x, y, width, height, color, direction);
context.fillRect(x, y, width, height);
context.closePath(); // 结束路径,应与开始路径呼应(会不会导致内存泄露跟实现有关系)
context.stroke();
}
function getFillColor(x, y, width, height, color, direction) {
var fillColor = color;
if (typeof color == 'object') {
var x1 = x, y1 = 0;
var x2 = x+width, y2 = 0;
if (direction == 1) {
x1 = 0; y1 = y;
x2 = 0; y2 = y+height;
} else if (direction == 2) {
x1 = x; y1 = y;
x2 = x+width; y2 = y + height;
} else if (direction == 3) {
x1 = x; y1 = y+height;
x2 = x+width; y2 = y;
}
fillColor = context.createLinearGradient(x1, y1, x2, y2);
for (var i=0; i<color.length; i++) {
fillColor.addColorStop(i/color.length, color[i]);
}
}
return fillColor;
}
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