【翻译】使用HTML5写游戏:第一步
原文地址:http://jacebook.co.uk/blog/2010/09/11/html5-writing-a-game/
我原来为iPhone写过“弹跳动物”游戏(如果你有iPhone没玩过这游戏,可以试一下,有个免费的版本,不要怪我在这插播广告),现在想用HTML5实现一个同样的游戏。我也不知道为什么,可能只是觉得很有趣。我了解了很多内容并且希望能和大家在网上分享。
如果大家感兴趣,我会添加完整的功能(目前只是有个小熊可以跳来跳去,并有一些声音)并且用它作为学习HTML5的资料。我不知道你是怎么样的,但是如果我设置一个目标,我发现那比只是看看资料学习效果更明显。
我只在Chrome和Safari测试过,但是我也很希望知道它在其他浏览器是否有效,很显然,浏览器应该支持HTML5的特性,尤其是绘图和音频部分。
我在源代码中加了注释来说明它如何工作,但是如果有人在理解上有困难,可以发表评论,我会尽力解释清楚。
当前版本发布到这里http://jacebook.co.uk/share/html5/。如果想了解创作游戏的过程就读下去吧。
第一步:小熊原型,树木背景和音效
HTML部分非常简单
1.有一个按钮可以开始或者停止游戏
2.有一个DIV包括一些样式,可以隐藏光标
3.绘图元素本身
<body> <input id="ss" type="button" value="start/stop"/> <div id="container" style="border:1px solid; cursor:none; width:480px; height:320px;"> <canvas id="canvas" width="480" height="320" > </canvas> </div> </body>
我打算用鼠标来控制蘑菇的移动(向左,向右)来拦住小动物。很显然,我没有使用iPhone上可用的加速计接口,与键盘相比我更倾向于鼠标。
Javascript代码很直接,就是有点多。
//Variables to handle game parameters var gameloopId; var speed=2; var horizontalSpeed = speed; var verticalSpeed = speed; var bearX=100; var bearY=100; var screenWidth; var screenHeight var gameRunning = false; var mushroomX; var mushroomY; var ctx; //Create images var mushroomImg = new Image(); var backgroundForestImg = new Image(); var bearEyesOpenImg = new Image(); var bearEyesClosedImg = new Image(); //Create and load sounds var boing1 = new Audio("sounds/boing_1.mp3"); var boing2 = new Audio("sounds/boing_2.mp3"); var boing3 = new Audio("sounds/boing_3.mp3"); var boing4 = new Audio("sounds/boing_4.mp3"); var boing5 = new Audio("sounds/boing_5.mp3"); var awwwww = new Audio("sounds/crowdgroan.mp3"); //Wait for DOM to load and init game $(document).ready(function(){ init(); }); function init(){ initSettings(); loadImages(); //add event handler to surrounding DIV to monitor mouse move and update mushroom's x position $("#container").mousemove(function(e){ mushroomX = e.pageX; }); //add event handler for clicking on start/stop button and toggle the game play $("#ss").click(function (){ toggleGameplay(); }); } function initSettings() { //Get a handle to the 2d context of the canvas ctx = document.getElementById('canvas').getContext('2d'); //Calulate screen height and width screenWidth = parseInt($("#canvas").attr("width")); screenHeight = parseInt($("#canvas").attr("height")); //center mushroom on the horizontal axis mushroomX = parseInt(screenWidth/2); mushroomY = screenHeight - 40; } //load all images for game function loadImages() { mushroomImg.src = "images/mushroom.png"; backgroundForestImg.src = "images/forest1.jpg"; bearEyesOpenImg.src = "images/bear_eyesopen.png"; bearEyesClosedImg.src = "images/bear_eyesclosed.png"; } //Main game loop, it all happens here! function gameLoop(){ //Clear the screen (i.e. a draw a clear rectangle the size of the screen) ctx.clearRect(0, 0, screenWidth, screenHeight); ctx.save(); //Move the bear in the current direction bearX+= horizontalSpeed; bearY += verticalSpeed; //Draw the backgrounf forest ctx.drawImage(backgroundForestImg, 0, 0); //Draw the mushroom ctx.drawImage(mushroomImg, mushroomX, mushroomY); //Draw the bear (if he's going down open eyes!) if(verticalSpeed>0) { ctx.drawImage(bearEyesOpenImg, bearX, bearY); } else { ctx.drawImage(bearEyesClosedImg, bearX, bearY); } ctx.restore(); //Has the bear reached the far right hand side? if(bearX>screenWidth - bearEyesOpenImg.width) { //bouncing off the right hand side so play boing and reverse horizontal speed boing2.play(); horizontalSpeed =-speed; } //Has bear reached the far left hand side? if(bearX<0) { //bouncing off the left hand side so play boing and reverse horizontal speed boing3.play(); horizontalSpeed = speed; } //Has bear hit the bottom of the screen - Ouch! if(bearY>screenHeight - bearEyesOpenImg.height) { //Bouncing off bottom, so play boing and reverse vertical speed awwwww.play(); verticalSpeed = -speed; toggleGameplay(); } //Has bear hit to the top of the screen if(bearY<0) { //Bouncing off top, so play boing and reverse vertical speed boing4.play(); verticalSpeed = speed; } //Has bear hit mushroom if((bearX>mushroomX && bearX< (mushroomX + mushroomImg.width)) && (bearY>(screenHeight - 80))) { boing1.play(); verticalSpeed = -speed; } } //Start/stop the game loop (and more importantly that annoying boinging!) function toggleGameplay() { gameRunning = !gameRunning; if(gameRunning) { clearInterval(gameloopId); gameloopId = setInterval(gameLoop, 10); } else { clearInterval(gameloopId); } }
这就是第一步,未来我会发布新的内容。
相关推荐
表格的现在还是较为常用的一种标签,但不是用来布局,常见处理、显示表格式数据。在HTML网页中,要想创建表格,就需要使用表格相关的标签。<table> <tr> <td>单元格内的文字</td> ...