C语言实现简易扫雷
game.h
#define _CRT_SECURE_NO_WARNINGS 1 #include <stdio.h> #include <Windows.h> #include <time.h> #include <stdlib.h> #define ROW 9 //显示棋盘的大小 #define COL 9 #define ROWS ROW+2 //整个棋盘的大小 #define COLS COL+2 #define COUNT 10 //雷的数量 void chushihua(char arr[ROWS][COLS], int rows, int cols,char set); void qipanxianshi(char arr[ROWS][COLS], int row, int col); void buzhilie(char arr[ROWS][COLS], int row, int col); void kaishipailei(char arr1[ROWS][COLS], char arr2[ROWS][COLS],int row, int col);
text.c
#include "game.h" void saolie() { char arr1[ROWS][COLS] = { 0 }; char arr2[ROWS][COLS] = { 0 }; //创建两个数组,一个放雷,一个显示 chushihua(arr1, ROWS, COLS, ‘0‘); chushihua(arr2, ROWS, COLS, ‘*‘); //初始化两个棋盘 qipanxianshi(arr2,ROW,COL); //打印一下棋盘 buzhilie(arr1, ROW, COL); //放置地雷 qipanxianshi(arr1, ROW, COL); //测试打印一下带雷的棋盘 kaishipailei(arr1,arr2,ROW,COL); } void meun() { printf("================================\n"); printf("=========== 1.开 始 ===========\n"); printf("=========== 0.退 出 ===========\n"); printf("================================\n"); } void game() { int input = 0; srand((unsigned int)time(NULL)); do { meun(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: saolie(); break; case 0: printf("游戏结束\n"); break; default: printf("输入错误\n"); break; } } while (input); } int main() { game(); return 0; }
game.c
#include "game.h" void chushihua(char arr[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for ( i = 0; i < rows; i++) { for ( j = 0; j < cols; j++) { arr[i][j] = set; } } } void qipanxianshi(char arr[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for ( i = 0; i <= col; i++) { printf("%d ", i); } printf("\n"); //打印一行的数字,方便玩家找坐标 for ( i = 1; i <= row; i++) { printf("%d ", i); //打印每一列的数字 for ( j = 1; j <=col; j++) { printf("%c ", arr[i][j]); } printf("\n"); } } void buzhilie(char arr[ROWS][COLS], int row, int col) { int count = COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (arr[x][y] == ‘0‘) { arr[x][y] = ‘1‘; count--; } } } int tnl(char arr1[ROWS][COLS], int x, int y) { return arr1[x - 1][y] - ‘0‘ + arr1[x][y - 1] - ‘0‘ + arr1[x - 1][y - 1] - ‘0‘ + arr1[x + 1][y] - ‘0‘ + arr1[x][y + 1] - ‘0‘ + arr1[x + 1][y + 1] - ‘0‘ + arr1[x + 1][y - 1] - ‘0‘ + arr1[x - 1][y + 1] - ‘0‘; } void kaishipailei(char arr1[ROWS][COLS], char arr2[ROWS][COLS], int row, int col) { int num1 = 0; int num2 = 0; int win = 0; while (win<row*col - COUNT) //COUNT参考game.h这是雷的数量 { printf("请输入排查的坐标:>"); scanf("%d%d", &num1, &num2); if (num1 >= 1 && num1 <= 9 && num2 >= 1 && num2 <= 9) { if (arr1[num1][num2] == ‘1‘) { printf("游戏结束,你被炸死了!\n"); break; } else { int num3 = tnl(arr1,num1,num2); if (arr2[num1][num2]==‘*‘) { arr2[num1][num2] = num3 + ‘0‘; win++; } else { printf("该坐标已经排过雷了\n"); } system("cls"); qipanxianshi(arr2, ROW, COL); } } else { printf("坐标不合法,重新输入"); } } if (win == row*col - COUNT) { printf("恭喜你把所有雷都排完了\n"); printf("雷阵 1为雷\n"); qipanxianshi(arr1, ROW, COL); } }