纯Shading Language绘制HTML5时钟

搞个HTML5版的时钟就是我们今天要完成的任务,实现HTML5的时钟绘制一般会采用三种方式,第一种采用CSS的实现方式,例如 http://www.css-tricks.com/examples/CSS3Clock/ ;第二种采用SVG的实现方式,例如 http://www.css-tricks.com/examples/CSS3Clock/;第三种采用Cavnas的2D绘制方式,如HT for Web中《矢量手册》中自定义绘制的clock例子,HT的例子的实现效果如下,其实现代码附在本文的最后部分。

纯Shading Language绘制HTML5时钟

以上三种方式都是较容易理解的实现方式,今天我们将采用的则是较为少见的WebGL纯Shading Language实现方式,这种方式极其高效,毕竟我们采用的是可利用GPU硬件加速的WebGL技术,CPU代码角度看仅有两个三角形的绘制,真正表盘的绘制逻辑完全在GPU对两个三角形进行Fragment Shading时实现。

纯Shading Language绘制HTML5时钟

可通过这里 http://js.do/hightopo/glsl-clock 玩玩最后的实现效果以及实现代码,采用GLSL的实现最重要的就是决定当前坐标位置的gl_FragColor的颜色,我们将始终分为表盘、外圈、刻度、时针、分针和秒针几个部分,代码后部分的留个连续Blend代码相当于逐层绘制的逻辑,以下几个函数技术点说明:

  • Rect函数中的clamp(uv, -size/2.0, size/2.0))是我们决定点是否在矩形区域的技巧
  • 函数Rotate(vec2 uv,float angle)将坐标点旋转到水平或垂直位置方便我们确定Rect和Line参数进行对比
  • Blend函数mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape))是常用的混合mix和smoothstep达到更好处理边缘平滑效果GLSL常用技巧

为了说明mix和smoothstep的融合效果,我搞了个 http://js.do/hightopo/glsl-smooth-clrcle 的例子,你可以尝试去掉#define SMOOTH后边缘锯齿较明显的问题,也可以调节smoothstep(0.49, 0.5, d)的0.49为0.3等较小的参数体验渐进的效果,以下为几种效果的综合对比

纯Shading Language绘制HTML5时钟

GLSL的Fragment Shader实现代码如下:

#ifdef GL_ES
precision mediump float;
#endif
uniform float time;
uniform vec2 resolution;
float pi = 3.1415926; 
float tau = pi * 2.0;
vec2 Rotate(vec2 uv,float angle);
float Circle(vec2 uv,float r);
float Rect(vec2 uv,vec2 size,float r);
float Line(vec2 uv,vec2 start,vec2 end,float r);
float Merge(float a,float b);
float Outline(float a,float r);
vec3 Blend(vec3 backColor, vec3 shapeColor, float shape);
float SecStep(float x); 
void main( void ) 
{
 vec2 res = resolution / resolution.y;
 vec2 uv = ( gl_FragCoord.xy / resolution.y );
 uv -= res / 2.0; 
 float secAng = (SecStep(time) / 60.0) * tau;
 float minAng = (time / 3600.0) * tau;
 float hourAng = (time / 43200.0) * tau;
 float clockFace = Circle(uv, 0.45);
 float clockTrim = Outline(clockFace, 0.01);
 vec2 secDomain = Rotate(uv, secAng); 
 float clockSec = Line(secDomain, vec2(0.0, -0.15), vec2(0.0, 0.35), 0.001);
 clockSec = Merge(clockSec, Circle(uv, 0.01));
 clockSec = Merge(clockSec, Rect(secDomain - vec2(0.0, -0.08), vec2(0.012, 0.07), 0.0));
 float clockMin = Line(Rotate(uv, minAng), vec2(0.0,-0.08), vec2(0.0, 0.35), 0.005);
 float clockHour = Line(Rotate(uv, hourAng), vec2(0.0,-0.05), vec2(0.0,0.3), 0.007);
 clockHour = Merge(clockHour, Circle(uv, 0.02));
 float tickMarks = 1.0;
 vec2 tickDomain = uv;
 for(int i = 0;i < 60;i++)
 {
 tickDomain = Rotate(tickDomain, tau / 60.0);
 vec2 size = (mod(float(i + 1), 5.0) == 0.0) ? vec2(0.08, 0.01) : vec2(0.04, 0.002); 
 tickMarks = Merge(tickMarks, Rect(tickDomain - vec2(0.38, 0.0), size, 0.0));
 }
 vec3 faceColor = mix(vec3(1.0, 1.0, 0.0), vec3(1.0, 1.0, 1.0), uv.x+0.5); 
 vec3 trimColor = mix(vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0), uv.y + 0.5); 
 vec3 secColor = vec3(1.0, 0.0, 0.0); 
 vec3 handColor = vec3(0.0, 0.0, 0.0);
 vec3 color = mix(vec3(1.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0), uv.y+0.5);
 color = Blend(color, faceColor, clockFace);
 color = Blend(color, trimColor, clockTrim);
 color = Blend(color, trimColor, tickMarks); 
 color = Blend(color, handColor, clockHour);
 color = Blend(color, handColor, clockMin);
 color = Blend(color, secColor, clockSec); 
 gl_FragColor = vec4(color, 1.0);
}
float SecStep(float x)
{
 float interp = smoothstep(0.80, 1.0, mod(x, 1.0));
 return floor(x) + interp + (sin(interp * pi)) ;
} 
float Line(vec2 uv,vec2 start,vec2 end,float r)
{
 return Rect(uv-(end+start)/2.0, vec2(r, end.y - start.y), r);
}
float Rect(vec2 uv,vec2 size,float r)
{
 return length(uv - clamp(uv, -size/2.0, size/2.0)) - r; 
} 
vec2 Rotate(vec2 uv,float angle)
{
 return mat2(cos(angle), sin(angle),-sin(angle), cos(angle)) * uv;
}
float Circle(vec2 uv,float r)
{
 return length(uv) - r; 
}
float Merge(float a,float b)
{
 return min(a, b); 
}
float Outline(float a,float r)
{
 return abs(a) - r; 
}
vec3 Blend(vec3 backColor, vec3 shapeColor, float shape)
{ 
 return mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape));
}

HT for Web中《矢量手册》中自定义绘制的clock例子实现代码如下:

function init() {
 dataModel = new ht.DataModel();
 graphView = new ht.graph.GraphView(dataModel);
 view = graphView.getView();
 view.className = 'main';
 document.body.appendChild(view);
 window.addEventListener('resize', function(e) {
 graphView.invalidate();
 }, false);
 ht.Default.setCompType('clock-face', function(g, rect, comp, data, view) {
 var cx = rect.x + rect.width / 2;
 var cy = rect.y + rect.height / 2;
 var theta = 0;
 var r = Math.min(rect.width, rect.height)/2 * 0.92;
 
 g.strokeStyle = "#137";
 for (var i = 0; i < 60; i++) { 
 g.beginPath();
 g.arc(
 cx + Math.cos(theta) * r, 
 cy + Math.sin(theta) * r, 
 i % 5 === 0 ? 4 : 1, 
 0, Math.PI * 2, true);
 g.closePath();
 g.lineWidth = i % 5 === 0 ? 2 : 1;
 g.stroke();
 theta = theta + (6 * Math.PI / 180);
 }
 });
 ht.Default.setImage('clock', {
 width: 500,
 height: 500,
 comps: [
 {
 type: 'circle',
 relative: true,
 rect: [0, 0, 1, 1],
 background: 'yellow',
 gradient: 'linear.northeast'
 },
 {
 type: 'clock-face',
 relative: true,
 rect: [0, 0, 1, 1]
 },
 {
 type: function(g, rect, comp, data, view) {
 // get current time
 var date = data.a('date');
 if(!date){
 return;
 }
 
 var hours = date.getHours();
 var minutes = date.getMinutes();
 var seconds = date.getSeconds();
 hours = hours > 12 ? hours - 12 : hours;
 var hour = hours + minutes / 60;
 var minute = minutes + seconds / 60;
 var clockRadius = 250;
 // save current context
 g.save();
 g.translate(clockRadius, clockRadius);
 g.beginPath();
 // draw numbers
 g.font = '36px Arial';
 g.fillStyle = '#000';
 g.textAlign = 'center';
 g.textBaseline = 'middle';
 for (var n = 1; n <= 12; n++) {
 var theta = (n - 3) * (Math.PI * 2) / 12;
 var x = clockRadius * 0.75 * Math.cos(theta);
 var y = clockRadius * 0.75 * Math.sin(theta);
 g.fillText(n, x, y);
 }
 // draw hour
 g.save();
 var theta = (hour - 3) * 2 * Math.PI / 12;
 g.rotate(theta);
 g.beginPath();
 g.moveTo(-15, -5);
 g.lineTo(-15, 5);
 g.lineTo(clockRadius * 0.5, 1);
 g.lineTo(clockRadius * 0.5, -1);
 g.fill();
 g.restore();
 // draw minute
 g.save();
 var theta = (minute - 15) * 2 * Math.PI / 60;
 g.rotate(theta);
 g.beginPath();
 g.moveTo(-15, -4);
 g.lineTo(-15, 4);
 g.lineTo(clockRadius * 0.8, 1);
 g.lineTo(clockRadius * 0.8, -1);
 g.fill();
 g.restore();
 // draw second
 g.save();
 var theta = (seconds - 15) * 2 * Math.PI / 60;
 g.rotate(theta);
 g.beginPath();
 g.moveTo(-15, -3);
 g.lineTo(-15, 3);
 g.lineTo(clockRadius * 0.9, 1);
 g.lineTo(clockRadius * 0.9, -1);
 g.fillStyle = '#0f0';
 g.fill();
 g.restore();
 g.restore();
 }
 }
 ]
 });
 var node = new ht.Node();
 node.setPosition(150, 150);
 node.setSize(250, 250);
 node.setImage('clock');
 node.a('date', new Date());
 node.s('image.stretch', 'centerUniform');
 dataModel.add(node);
 graphView.setEditable(true);
 
 setInterval(function(){
 node.a('date', new Date());
 }, 1000);
}

相关推荐