Android开发ScrollView上下左右滑动事件冲突整理一(根据事件)
主要通过重写 onInterceptTouchEvent 事件来解决,代码如下:
package com.cm.android.pad.view.itemView; import android.content.Context; import android.util.AttributeSet; import android.util.DisplayMetrics; import android.util.Log; import android.view.MotionEvent; import android.view.VelocityTracker; import android.view.ViewConfiguration; import android.view.WindowManager; import android.widget.ScrollView; import android.widget.Scroller; public class MultiScroll extends ScrollView { private static final int ANIMATION_SCREEN_SET_DURATION_MILLIS = 500; // What fraction (1/x) of the screen the user must swipe to indicate a page change private static final int FRACTION_OF_SCREEN_WIDTH_FOR_SWIPE = 4; private static final int INVALID_SCREEN = -1; /* * Velocity of a swipe (in density-independent pixels per second) to force a swipe to the * next/previous screen. Adjusted into mDensityAdjustedSnapVelocity on init. */ private static final int SNAP_VELOCITY_DIP_PER_SECOND = 600; // Argument to getVelocity for units to give pixels per second (1 = pixels per millisecond). private static final int VELOCITY_UNIT_PIXELS_PER_SECOND = 1000; private static final int TOUCH_STATE_REST = 0; private static final int TOUCH_STATE_HORIZONTAL_SCROLLING = 1; private static final int TOUCH_STATE_VERTICAL_SCROLLING = -1; private int mCurrentScreen; private int mDensityAdjustedSnapVelocity; private boolean mFirstLayout = true; private float mLastMotionX; private float mLastMotionY; //private OnScreenSwitchListener mOnScreenSwitchListener; private int mMaximumVelocity; private int mNextScreen = INVALID_SCREEN; private Scroller mScroller; private int mTouchSlop; private int mTouchState = TOUCH_STATE_REST; private VelocityTracker mVelocityTracker; private int mLastSeenLayoutWidth = -1; public MultiScroll(Context context) { super(context); init(); } public MultiScroll(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public MultiScroll(Context context, AttributeSet attrs) { super(context, attrs); init(); } private void init() { mScroller = new Scroller(getContext()); // Calculate the density-dependent snap velocity in pixels DisplayMetrics displayMetrics = new DisplayMetrics(); ((WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay() .getMetrics(displayMetrics); mDensityAdjustedSnapVelocity = (int) (displayMetrics.density * SNAP_VELOCITY_DIP_PER_SECOND); final ViewConfiguration configuration = ViewConfiguration.get(getContext()); mTouchSlop = configuration.getScaledTouchSlop(); mMaximumVelocity = configuration.getScaledMaximumFlingVelocity(); } @Override public boolean onInterceptTouchEvent(final MotionEvent ev) { /* * By Yoni Samlan: Modified onInterceptTouchEvent based on standard ScrollView's * onIntercept. The logic is designed to support a nested vertically scrolling view inside * this one; once a scroll registers for X-wise scrolling, handle it in this view and don't * let the children, but once a scroll registers for y-wise scrolling, let the children * handle it exclusively. */ final int action = ev.getAction(); boolean intercept = false; switch (action) { case MotionEvent.ACTION_MOVE: /* * If we're in a horizontal scroll event, take it (intercept further events). But if * we're mid-vertical-scroll, don't even try; let the children deal with it. If we * haven't found a scroll event yet, check for one. */ if (mTouchState == TOUCH_STATE_HORIZONTAL_SCROLLING) { // Let children handle the events for the duration of the scroll event. intercept = false; } else if (mTouchState == TOUCH_STATE_VERTICAL_SCROLLING) { /* * We've already started a horizontal scroll; set intercept to true so we can * take the remainder of all touch events in onTouchEvent. */ intercept = true; } else { // We haven't picked up a scroll event yet; check for one. /* * If we detected a horizontal scroll event, start stealing touch events (mark * as scrolling). Otherwise, see if we had a vertical scroll event -- if so, let * the children handle it and don't look to intercept again until the motion is * done. */ final float x = ev.getX(); final int xDiff = (int) Math.abs(x - mLastMotionX); boolean xMoved = xDiff > mTouchSlop; final float y = ev.getY(); final int yDiff = (int) Math.abs(y - mLastMotionY); boolean yMoved = yDiff > mTouchSlop; if (xMoved) { // Scroll if the user moved far enough along the X axis if(xDiff>=yDiff) mTouchState = TOUCH_STATE_HORIZONTAL_SCROLLING; mLastMotionX = x; } if (yMoved) { if(yDiff>xDiff) mTouchState = TOUCH_STATE_VERTICAL_SCROLLING; mLastMotionY = y; } } break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: // Release the drag. mTouchState = TOUCH_STATE_REST; intercept = false; break; case MotionEvent.ACTION_DOWN: /* * No motion yet, but register the coordinates so we can check for intercept at the * next MOVE event. */ //Log.i("ViewPager-->", "Action_Down"); mTouchState = TOUCH_STATE_REST; mLastMotionY = ev.getY(); mLastMotionX = ev.getX(); break; default: break; } Log.i("MultiScroll-->", intercept+""); return intercept; } }
相关推荐
JayFighting 2020-06-04
XDgaozhan 2013-07-10
luoj 2011-08-17
AndroidGA 2015-03-22
fuzhangandroid 2012-02-03
PiYuqing 2016-12-26
zzqLivecn 2016-08-15
RickyLee 2015-07-26
superxlcr 2015-03-22
ZhongGuanGuan 2014-10-31
yarkey0 2014-10-22
翟浩浩Android 2014-02-24
OuNuo0 2013-08-05
PrisonJoker 2013-07-10
zmmzmm 2013-01-25
fanjunjian 2012-10-18
yuyu00 2012-05-07