html5游戏制作入门系列教程(三)
今天,我们继续一系列文章,使用HTML5的canvas组件进行游戏开发。接下来,我们将开始学习如何添加动画以及一些更有趣的功能。我 们的演示将包括一艘太空船飞越时空,并使用一个新的游戏元素 – 对话框。对话框将包含两页,我们的按钮用来切换对话框的页面,并隐藏对话框。
你可以点击这里阅读这一系列教程的前一篇文章:html5游戏制作入门系列教程(二)。我们的将基于之前的程序和代码进行开发。
这里有我们的演示和下载包:
好吧,下载所需文件,让我们开始编码!
步骤1: HTML
这里是我演示的HTML
<!DOCTYPE html> <html lang="en" > <head> <meta charset="utf-8" /> <title>html5游戏制作入门系列教程(三)</title> <link href="main.css" rel="stylesheet" type="text/css" /> <!--[if lt IE 9]> <script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript" src="script.js"></script> </head> <body> <div class="container"> <canvas id="scene" width="800" height="600"></canvas> </div> <footer> <h2>html5游戏制作入门系列教程(三)</h2> <a class="stuts" href="http://html5gamedev.org/?p=312">返回原文 <span>html5游戏制作入门系列教程(三)</span></a> </footer> </body> </html>
步骤2:CSS
下面是CSS样式。
/* general styles */ *{ margin:0; padding:0; } @font-face { font-family: "DS-Digital"; src: url("Ds-digib.ttf"); } body { background-color:#bababa; background-image: -webkit-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%); background-image: -moz-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%); background-image: -o-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%); background-image: radial-gradient(600px 300px, circle, #ffffff, #bababa 60%); color:#fff; font:14px/1.3 Arial,sans-serif; min-height:1000px; } .container { width:100%; } .container > * { display:block; margin:50px auto; } footer { background-color:#212121; bottom:0; box-shadow: 0 -1px 2px #111111; display:block; height:70px; left:0; position:fixed; width:100%; z-index:100; } footer h2{ font-size:22px; font-weight:normal; left:50%; margin-left:-400px; padding:22px 0; position:absolute; width:540px; } footer a.stuts,a.stuts:visited{ border:none; text-decoration:none; color:#fcfcfc; font-size:14px; left:50%; line-height:31px; margin:23px 0 0 110px; position:absolute; top:0; } footer .stuts span { font-size:22px; font-weight:bold; margin-left:5px; } h3 { text-align:center; } #scene { position:relative; }
步骤3: JS
// inner variables var canvas, ctx; var button; var backgroundImage; var spaceShip; var iBgShiftX = 1024; var bDrawDialog = true; var iDialogPage = 1; // ------------------------------------------------------------- // objects : function Button(x, y, w, h, state, image) { this.x = x; this.y = y; this.w = w; this.h = h; this.state = state; this.imageShift = 0; this.image = image; } function SpaceShip(x, y, w, h, image) { this.x = x; this.y = y; this.w = w; this.h = h; this.image = image; this.bDrag = false; } // ------------------------------------------------------------- // draw functions : function clear() { // clear canvas function ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); } function drawDialog() { // draw dialog function if (bDrawDialog) { var bg_gradient = ctx.createLinearGradient(0, 200, 0, 400); bg_gradient.addColorStop(0.0, 'rgba(160, 160, 160, 0.8)'); bg_gradient.addColorStop(1.0, 'rgba(250, 250, 250, 0.8)'); ctx.beginPath(); // custom shape begin ctx.fillStyle = bg_gradient; ctx.moveTo(100, 100); ctx.lineTo(700, 100); ctx.lineTo(700, 500); ctx.lineTo(100, 500); ctx.lineTo(100, 100); ctx.closePath(); // custom shape end ctx.fill(); // fill custom shape ctx.lineWidth = 2; ctx.strokeStyle = 'rgba(128, 128, 128, 0.5)'; ctx.stroke(); // draw border // draw the title text ctx.font = '42px DS-Digital'; ctx.textAlign = 'center'; ctx.textBaseline = 'top'; ctx.shadowColor = '#000'; ctx.shadowOffsetX = 2; ctx.shadowOffsetY = 2; ctx.shadowBlur = 2; ctx.fillStyle = '#fff'; if (iDialogPage == 1) { ctx.fillText('Welcome to lesson #3', ctx.canvas.width/2, 150); ctx.font = '24px DS-Digital'; ctx.fillText('After closing dialog you will able', ctx.canvas.width/2, 250); ctx.fillText('to handle with spaceship with your mouse', ctx.canvas.width/2, 280); } else if (iDialogPage == 2) { ctx.fillText('Second page of dialog', ctx.canvas.width/2, 150); ctx.font = '24px DS-Digital'; ctx.fillText('Any another text', ctx.canvas.width/2, 250); } } } function drawScene() { // main drawScene function clear(); // clear canvas // draw background iBgShiftX -= 10; if (iBgShiftX <= 0) { iBgShiftX = 1024; } ctx.drawImage(backgroundImage, 0 + iBgShiftX, 0, 1024, 768, 0, 0, 800, 600); // draw space ship ctx.drawImage(spaceShip.image, 0, 0, spaceShip.w, spaceShip.h, spaceShip.x-128, spaceShip.y-128, spaceShip.w,spaceShip.h); // draw dialog drawDialog(); // draw button ctx.drawImage(button.image, 0, button.imageShift, button.w, button.h, button.x, button.y, button.w, button.h); // draw button's text ctx.font = '22px DS-Digital'; ctx.fillStyle = '#ffffff'; ctx.fillText('next/hide/show', 400, 465); ctx.fillText('dialog', 400, 500); } // ------------------------------------------------------------- // initialization $(function(){ canvas = document.getElementById('scene'); ctx = canvas.getContext('2d'); var width = canvas.width; var height = canvas.height; // load background image backgroundImage = new Image(); backgroundImage.src = 'stars.jpg'; backgroundImage.onload = function() {} backgroundImage.onerror = function() { console.log('Error loading the background image.');} // initialization of space ship var oSpShipImage = new Image(); oSpShipImage.src = 'space_ship.png'; oSpShipImage.onload = function() {} spaceShip = new SpaceShip(400, 300, 256, 256, oSpShipImage); // load the button sprite image var buttonImage = new Image(); buttonImage.src = 'button.png'; buttonImage.onload = function() {} button = new Button(310, 450, 180, 120, 'normal', buttonImage); $('#scene').mousedown(function(e) { // binding mousedown event (for dragging) var mouseX = e.layerX || 0; var mouseY = e.layerY || 0; if (!bDrawDialog && mouseX > spaceShip.x-128 && mouseX < spaceShip.x-128+spaceShip.w &&mouseY > spaceShip.y-128 && mouseY < spaceShip.y-128+spaceShip.h) { spaceShip.bDrag = true; spaceShip.x = mouseX; spaceShip.y = mouseY; } // button behavior if (mouseX > button.x && mouseX < button.x+button.w && mouseY > button.y && mouseY < button.y+button.h) { button.state = 'pressed'; button.imageShift = 262; } }); $('#scene').mousemove(function(e) { // binding mousemove event var mouseX = e.layerX || 0; var mouseY = e.layerY || 0; if (!bDrawDialog && spaceShip.bDrag) { spaceShip.x = mouseX; spaceShip.y = mouseY; } // button behavior if (button.state != 'pressed') { button.state = 'normal'; button.imageShift = 0; if (mouseX > button.x && mouseX < button.x+button.w && mouseY > button.y && mouseY < button.y+button.h) { button.state = 'hover'; button.imageShift = 131; } } }); $('#scene').mouseup(function(e) { // binding mouseup event spaceShip.bDrag = false; // button behavior if (button.state == 'pressed') { if (iDialogPage == 0) { iDialogPage++; bDrawDialog = !bDrawDialog; } else if (iDialogPage == 2) { iDialogPage = 0; bDrawDialog = !bDrawDialog; } else { iDialogPage++; } } button.state = 'normal'; button.imageShift = 0; }); setInterval(drawScene, 30); // loop drawScene });
下面是关于一些新功能代码的解释:
1)我们绘制星空背景的移动,使用下面的代码:
iBgShiftX -= 10; if (iBgShiftX <= 0) { iBgShiftX = 1024; } ctx.drawImage(backgroundImage, 0 + iBgShiftX, 0, 1024, 768, 0, 0, 800, 600);
结论
超级酷,不是吗?我会很高兴看到您的评论和意见。祝你好运!
转载请注明:HTML5游戏开发者社区 » html5游戏制作入门系列教程(三)
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