iOS 波浪效果的实现

iOS 波浪效果的实现

iOS 波浪效果的实现

@interface ViewController ()

@property (strong, nonatomic) CADisplayLink *displayLink;

@property (strong, nonatomic) CAShapeLayer *shapeLayer;

@property (strong, nonatomic) UIBezierPath *path;

@property (strong, nonatomic) CAShapeLayer *shapeLayer2;

@property (strong, nonatomic) UIBezierPath *path2;

@end

@implementation ViewController

- (void)viewDidLoad {

[super viewDidLoad];

_shapeLayer = [CAShapeLayerlayer];

_shapeLayer.frame = CGRectMake(0, 100, 375, 150);

[self.view.layer addSublayer:_shapeLayer];

_shapeLayer2 = [CAShapeLayerlayer];

_shapeLayer2.frame = CGRectMake(0, 100, 375, 150);

[self.view.layeraddSublayer:_shapeLayer2];

_shapeLayer.fillColor = [[UIColor yellowColor] colorWithAlphaComponent:0.3].CGColor;

_shapeLayer2.fillColor = [[UIColor blueColor] colorWithAlphaComponent:0.3].CGColor;

_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawPath)];

[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];

}

- (void)drawPath {

static double i = 0;

CGFloat A = 10.f;//A振幅

CGFloat k = 0;//y轴偏移

CGFloat ω = 0.03;//角速度ω变大,则波形在X轴上收缩(波形变紧密);角速度ω变小,则波形在X轴上延展(波形变稀疏)。不等于0

CGFloat φ = 0 + i;//初相,x=0时的相位;反映在坐标系上则为图像的左右移动。

//y=Asin(ωx+φ)+k

_path = [UIBezierPathbezierPath];

_path2 = [UIBezierPathbezierPath];

[_path moveToPoint:CGPointZero];

[_path2 moveToPoint:CGPointZero];

for (int i = 0; i < 376; i ++) {

CGFloat x = i;

CGFloat y = A * sin(ω*x+φ)+k;

CGFloat y2 = A * cos(ω*x+φ)+k;

[_path addLineToPoint:CGPointMake(x, y)];

[_path2 addLineToPoint:CGPointMake(x, y2)];

}

[_path addLineToPoint:CGPointMake(375, -100)];

[_path addLineToPoint:CGPointMake(0, -100)];

_path.lineWidth = 1;

_shapeLayer.path = _path.CGPath;

[_path2 addLineToPoint:CGPointMake(375, -100)];

[_path2 addLineToPoint:CGPointMake(0, -100)];

_path2.lineWidth = 1;

_shapeLayer2.path = _path2.CGPath;

i += 0.1;

if (i > M_PI * 2) {

i = 0;//防止i越界

}

}

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