Cocos2D-X闪亮标题实现
Cocos2D-X闪亮标题实现最终效果图:
实现方法:
主要依懒ClippingNode类
需要的素材有:
显示标题,又作为stencil(模板)
光束(beam)....就是纯白色加点透明....可能看不出来
代码实现
1.添加标题
//标题
auto title = Sprite::create("BeamTitle/title.png");
title->setAnchorPoint(Vec2(0.5f, 0.5f));
title->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 6 * 5));
this->addChild(title);
2,加ClippingNode
ClippingNode需要设置三个内容
模板(Node *类型),这里是标题,第一张图,不会被显示
显示目标(ClippingNode 的子节点),这里是光束,第二张图
设置AlphaThresHold的值,简单点的说就是透明度,只有当模板透明度大于这个值时,显示目标才会绘制
//clippingNode
auto titleStencil = Sprite::create("BeamTitle/title.png");
auto clipTitle = ClippingNode::create(titleStencil);
clipTitle->setAnchorPoint(Vec2(0.5f, 0.5f));
clipTitle->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 6 * 5));
clipTitle->setAlphaThreshold(0.0f);
this->addChild(clipTitle);
//Beam 光束
auto beam = Sprite::create("BeamTitle/beam.png");
beam->setAnchorPoint(Vec2(0.5f, 0.5f));
auto toRight = MoveTo::create(0.5f, Vec2(200, 50));
auto toLeft = MoveTo::create(0.5f, Vec2(-200, 50));
auto seq = Sequence::create(toRight, toLeft, nullptr);
auto move = RepeatForever::create(seq);
beam->runAction(move);
clipTitle->addChild(beam);
代码中,ClippingNode的AlphaThresHold值被设置为0.0f,标题的完全透明部分的透明度也为0.0f.所以beam在透明部分不会被显示。
额外例子
最下面的滚动条是用来设置AlphaThresHold
中间使用的模板是
增加AlphaThresHold的值,图片显示的内容越来越少。
完整代码
BeamTitle.h
#ifndef __BEAM__TITLE__CPP__
#define __BEAM__TITLE__CPP__
#include "cocos2d.h"
#include "ui/UISlider.h"
class BeamTitle :public cocos2d::Layer{
public:
/*
*三个构造相关函数
*/
static cocos2d::Scene* createScene();
CREATE_FUNC(BeamTitle);
bool init();
private:
/*
*滑动条函数
*/
void sliderEvent(cocos2d::Ref *pSender, cocos2d::ui::Slider::EventType type);
private:
cocos2d::ClippingNode *clip;
cocos2d::Label *label;
};
#endif
BeamTitle.cpp
#include "BeamTitle.h"
#include "BackLayer.h"
#include "ui/UISlider.h"
USING_NS_CC;
using namespace ui;
Scene *BeamTitle::createScene(){
auto *back = BackLayer::create();
Layer *layer = BeamTitle::create();
Scene*scene = Scene::create();
scene->addChild(back);
scene->addChild(layer);
return scene;
}
bool BeamTitle::init(){
if (!Layer::init())
return false;
auto visibleSize = Director::getInstance()->getVisibleSize();
//标题
auto title = Sprite::create("BeamTitle/title.png");
title->setAnchorPoint(Vec2(0.5f, 0.5f));
title->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 6 * 5));
this->addChild(title);
//clippingNode
auto titleStencil = Sprite::create("BeamTitle/title.png");
auto clipTitle = ClippingNode::create(titleStencil);
clipTitle->setAnchorPoint(Vec2(0.5f, 0.5f));
clipTitle->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 6 * 5));
clipTitle->setAlphaThreshold(0.0f);
this->addChild(clipTitle);
//Beam 光束
auto beam = Sprite::create("BeamTitle/beam.png");
beam->setAnchorPoint(Vec2(0.5f, 0.5f));
auto toRight = MoveTo::create(0.5f, Vec2(200, 50));
auto toLeft = MoveTo::create(0.5f, Vec2(-200, 50));
auto seq = Sequence::create(toRight, toLeft, nullptr);
auto move = RepeatForever::create(seq);
beam->runAction(move);
clipTitle->addChild(beam);
//滑动条
auto slider = Slider::create();
slider->loadBarTexture("BeamTitle/sliderTrack.png");
slider->loadProgressBarTexture("BeamTitle/sliderProgress.png");
slider->loadSlidBallTextures("BeamTitle/sliderThumb.png", "BeamTitle/sliderThumb.png","");
slider->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 8));
slider->addEventListener(CC_CALLBACK_2(BeamTitle::sliderEvent, this));
this->addChild(slider);
/*
*ClippingNode
*/
//模板
auto stencil = Sprite::create("BeamTitle/stencil.png");
//显示对象 猫
auto cat = Sprite::create("BeamTitle/cat.png");
clip = ClippingNode::create(stencil);
clip->setAlphaThreshold(1.0f);
clip->addChild(cat);
clip->setPosition(visibleSize / 2);
this->addChild(clip);
//label 显示透明度 即 AlphaThreshold
label = Label::createWithBMFont("BeamTitle/bitmapFontTest2.fnt", "1.0f");
label->setScale(0.5f);
label->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 5));
this->addChild(label);
return true;
}
void BeamTitle::sliderEvent(Ref *pSender, Slider::EventType type){
if (type == Slider::EventType::ON_PERCENTAGE_CHANGED)
{
Slider* slider = dynamic_cast<Slider*>(pSender);
int percent = slider->getPercent();
clip->setAlphaThreshold(1.0f*percent / 100);
char str[30];
sprintf(str, "AlphaThresHold=%f", 1.0f*percent / 100);
label->setString(str);
printf("AlphaThresHold=%f", clip->getAlphaThreshold());
}
}
Cocos2D-X 的详细介绍:请点这里
Cocos2D-X 的下载地址:请点这里
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