cocos2d-x的触碰事件
头文件:
//在头文件引入,不要在CPP引入,不然会编译不通过 using namespace cocos2d;
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent); virtual void onEnter(); virtual void onExit();
CPP文件
//按下 bool HelloWorld::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { CCLog("ccTouchBegan"); return true; } //移动 void HelloWorld::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) { CCLog("ccTouchMoved"); } //触碰停止 void HelloWorld::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) { //获取坐标 //pTouch->getLocation(); CCLog("ccTouchEnded"); } //建议将触碰委托写在onEnter()和onExit()函数,避免因为没有及时移除委托而报错 void HelloWorld::onEnter() { CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,false); CCLayer::onEnter(); } void HelloWorld::onExit() { CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this); CCLayer::onExit(); }
再次说明:建议将触碰委托写在onEnter()和onExit()函数,避免因为没有及时移除委托而报错
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