PyQt5实现类似别踩白块游戏
本文实例为大家分享了PyQt5实现类似别踩白块游戏的具体代码,供大家参考,具体内容如下
#引入可能用到的库 from PyQt5.QtWidgets import (QWidget, QApplication,QPushButton,QMessageBox,QLabel,QDesktopWidget,QMainWindow) from PyQt5.QtCore import Qt,QRect,QSize,QPoint,QTimer from PyQt5.QtGui import QPainter, QFont, QColor, QPen,QIcon,QBrush import sys import random class mainForm(QMainWindow): def __init__(self): super().__init__() self.initUI() self.show() def initUI(self): self.setWindowTitle("Step Game") self.setGeometry(0,0,520,360) self.setWindowIcon(QIcon(R"Doraemon.ico")) self.center() self.myBoard=board() self.myBoard.resize(500,400) self.myBoard.move(10,10) self.myBoard.setParent(self) def center(self): frame=self.frameGeometry() availableCenter=QDesktopWidget().availableGeometry().center() frame.moveCenter(availableCenter) self.move(frame.topLeft()) class board(QWidget): def __init__(self): super().__init__() self.initUI() self.initPath() self.isStarted=False def initUI(self): _font=QFont("Roman times",16,QFont.Bold) self.tipLabel=QLabel("加油!",self) self.tipLabel.setFont(_font) self.tipLabel.move(300,310) self.timingLabel=QLabel("0S",self) self.timingLabel.move(200,310) self.timingLabel.setFont(_font) self.startButton=QPushButton("开始",self) self.startButton.setFont(_font) self.startButton.move(20,310) self.startButton.clicked.connect(self.start) self.costTimer=QTimer() self.costTimer.timeout.connect(self.tick) self.myPainter = QPainter() #让这个整个控件获得焦点 self.setFocusPolicy(Qt.StrongFocus) #为了不让按钮获得焦点 self.startButton.setFocusPolicy(Qt.NoFocus) def initPath(self): self.queue=[[0,0,0],[1,2,3]] for i in range(100):#从123中随机选取2个数字 _num=random.randint(1,3) _oneTowThree=[1,2,3] _oneTowThree.remove(_num) self.queue.append(_oneTowThree) for i in range(5):#地图的最后有空的方块 self.queue.append([]) def start(self): self.isStarted=True self.currentX=1 self.timeCost=0 self.currentY=random.randint(1,3) self.previouY=self.currentY self.costTimer.start(1000) self.repaint() def tick(self): self.timeCost+=1 self.timingLabel.setText(str(self.timeCost)+"S") def paintEvent(self, e): #点击开始之前,currenX变量还没有初始化,下面的代码会引用这个变量,导致出错 if self.isStarted==False:return #开始画图 self.myPainter.begin(self) #画背景 self.drawBackGround() interval=2#方块之间的间隔的二分之一 #画场景 for i in range(5): _item = self.queue[i + self.currentX-1] for _num in _item: #确定每个方块的位置和大小 _startPoint = QPoint(i *(100+interval), (_num -1)* (100+interval) ) _size = QSize((100-2*interval), (100-2*interval)) #设置画笔和画刷 self.myPainter.setPen(QColor.fromRgb(255, 255, 255)) self.myPainter.setBrush(QColor.fromRgb(205,211,159)) #画方块们 self.myPainter.drawRect(QRect(_startPoint, _size)) #画currentMe #设置画笔和画刷 _myPen = QPen(Qt.white) self.myPainter.setPen(_myPen) # pen用来画边框 self.myPainter.setBrush(QColor.fromRgb(105, 139 ,105)) #确定每个方块的位置和大小 _startPoint = QPoint(100+interval, (100+interval) *(self.currentY-1)) _size = QSize((100-2*interval), (100-2*interval)) #画方块 self.myPainter.drawRect(QRect(_startPoint, _size)) #结束画图 self.myPainter.end() def drawBackGround(self): _myPen = QPen(Qt.white) self.myPainter.setPen(_myPen) # pen用来画边框 self.myPainter.setBrush(QColor.fromRgb(255,239,124)) _tempSize = self.size() _newSize = QSize(_tempSize.width(), _tempSize.height()-100) _startPoint = QPoint(0, 0) self.myPainter.drawRect(QRect(_startPoint, _newSize)) def keyPressEvent(self, kEvent): if self.isStarted==False:return _k=kEvent.key() #每次只能走相邻的格子 if _k==Qt.Key_Up: if self.currentY==1: _nextY=1 else: _nextY=self.currentY-1 elif _k==Qt.Key_Down: if self.currentY == 3: _nextY = 3 else: _nextY = self.currentY +1 elif _k==Qt.Key_Left: return#未定义事件 elif _k==Qt.Key_Right: _nextY = self.currentY else: return if _nextY not in self.queue[self.currentX+1]: QMessageBox.warning(self,"Step Game","掉坑里了,用时+3S",QMessageBox.Ok) self.timeCost+=3 else: self.currentX += 1 self.previouY=self.currentY self.currentY=_nextY self.sceneForward()#场景往前走一步 def sceneForward(self): if self.currentX==101: self.costTimer.stop() _reply=QMessageBox.question(self,'恭喜你闯关成功',"总耗时<b>秒"+str(self.timeCost)+"<br>Restart or quit?<br><b>Press Yes to restart or press no to quit this game.", QMessageBox.No|QMessageBox.Yes, QMessageBox.Yes) if _reply==QMessageBox.Yes: self.start() else: self.parent().close() self.repaint() if __name__ == '__main__': app = QApplication(sys.argv) ex = mainForm() sys.exit(app.exec_())
相关推荐
meylovezn 2020-09-15
zhongfuyu 2020-08-16
JimyFengqi 2020-08-16
追逐阳光的风 2020-07-04
hustlei 2020-06-21
lianback 2020-06-21
王磊的程序员之路 2020-06-21
kikaylee 2020-06-12
生物信息学 2020-06-07
hustlei 2020-06-04
zhongfuyu 2020-05-30
hustlei 2020-05-19
zhongfuyu 2020-05-19
zhongfuyu 2020-05-14
JasonYeung 2020-05-09