让Surface中绘制的内容响应用户的交互(状态变化)
被绘制的内容响应用户的交互,简单的看就是绘制内容的状态在用户操作时发生了变化。
对于在SurfaceView中绘制的内容,如果我们希望文字可以水平移动,看看我们可以做些什么来实现这样的效果?首先,为了让例子简单,我们从XML文件中的Button接收用户的操作。然后在Activity中让自定义的View做我们所希望的状态变化,前提是获得自定义View的引用和为其添加操作接口。最后,在MyView中改变文字的X坐标来实现文字位置的改变,需要刷新(动态或静态),本例选择动态刷新。
1、布局文件
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <Button android:id="@+id/button_left" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="左" /> <Button android:id="@+id/button_right" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="右" /> <com.test.MyView android:id="@+id/my_view" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout
说明:
- 为了简化,我们从XML文件中放置按钮,接收用户的操作事件。
- 给MyView指定ID,为了后面可以获得其引用。
2、在Activity中添加用户点击按钮操作
public class MainActivity extends Activity implements OnClickListener { private Button btnLeft; private Button btnRight; private MyView myView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_main); myView = (MyView) findViewById(R.id.my_view); btnLeft = (Button) findViewById(R.id.button_left); btnRight = (Button) findViewById(R.id.button_right); btnLeft.setOnClickListener(this); btnRight.setOnClickListener(this); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.button_left: myView.left(); break; case R.id.button_right: myView.right(); break; default: break; } } }
说明:
- 左移文字:myView.left();
- 右移文字:myView.right();
3、给MyView添加行为和属性
public class MyView extends SurfaceView implements Callback, Runnable { private Paint mPaint; private SurfaceHolder mSurfaceHolder; private Thread mThread; private float x = 10; private void initial() { mPaint = new Paint(); mPaint.setAntiAlias(true); this.setKeepScreenOn(true); mPaint.setColor(Color.RED); mThread = new Thread(this); mSurfaceHolder = getHolder(); mSurfaceHolder.addCallback(this); } public MyView(Context context) { super(context); initial(); } public MyView(Context context, AttributeSet attrs) { super(context, attrs); initial(); } public void left() { x = x - 5; } public void right() { x = x + 5; } private void draw() { Canvas mCanvas = null; try { mCanvas = mSurfaceHolder.lockCanvas(); if (mCanvas != null) { mCanvas.drawColor(Color.WHITE); mCanvas.drawText("绘制文字", x, 20, mPaint); mCanvas.drawCircle(35, 50, 20, mPaint); } } catch (Exception e) { e.printStackTrace(); } finally { if (mCanvas != null) { mSurfaceHolder.unlockCanvasAndPost(mCanvas); } } } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceCreated(SurfaceHolder holder) { mThread.start(); } @Override public void surfaceDestroyed(SurfaceHolder holder) { System.out.println("www:surfaceDestroyed"); } @Override public void run() { while (true) { draw(); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } }
说明:
- 添加文字x坐标位置的属性:private float x = 10;
- 添加行为,左移:left(); 右移:right();
- 在run方法里面修改逻辑为每隔0.1秒刷新绘制一次;
效果如下:
希望对你有所帮助!:)
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