html5 飘雪花动画(增加背景音乐)
冬天到了,少不了这样的动画效果(领导让加圣诞背景音乐)
效果查看地址:
1、PC端:https://www.huijindaicn.com/i...
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>{$title}</title> <style type="text/css"> body { /*background:url(images/bg.jpg) center no-repeat;*/ margin:0px; }* image{ width:100%; } canvas{ position: fixed; top:0; } /* 背景音乐开关按钮 */ .music{ width:50px;height:50px; background:url(/cghd/201612/images/close.png) no-repeat; background-color: #b91b10; position: fixed; top:30%; right:10px; cursor: pointer; border-radius: 25px; z-index: 9999; } .music:hover{ background-color: #b91b10; } </style> </head> <body> <img src="/cghd/201612/images/bg.jpg"> <script type="text/javascript" src="/cghd/201612/js/ThreeCanvas.js"></script> <script type="text/javascript" src="/cghd/201612/js/Snow.js"></script> <script type="text/javascript"> var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container; var particle; var camera; var scene; var renderer; var mouseX = 0; var mouseY = 0; var windowHalfX = SCREEN_WIDTH / 2; var windowHalfY = SCREEN_HEIGHT / 2; var particles = []; var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" ); particleImage.src = '/cghd/201612/images/ParticleSmoke.png'; function init() { container = document.createElement('div'); document.body.appendChild(container); camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.z = 1000; scene = new THREE.Scene(); scene.add(camera); renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } ); for (var i = 0; i < 500; i++) { particle = new Particle3D( material); particle.position.x = Math.random() * 2000 - 1000; particle.position.y = Math.random() * 2000 - 1000; particle.position.z = Math.random() * 2000 - 1000; particle.scale.x = particle.scale.y = 1; scene.add( particle ); particles.push(particle); } container.appendChild( renderer.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); setInterval( loop, 1000 / 60 ); } function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; } function loop() { for(var i = 0; i<particles.length; i++) { var particle = particles[i]; particle.updatePhysics(); with(particle.position) { if(y<-1000) y+=2000; if(x>1000) x-=2000; else if(x<-1000) x+=2000; if(z>1000) z-=2000; else if(z<-1000) z+=2000; } } camera.position.x += ( mouseX - camera.position.x ) * 0.05; camera.position.y += ( - mouseY - camera.position.y ) * 0.05; camera.lookAt(scene.position); renderer.render( scene, camera ); } window.onload = init; /*背景音乐开关控制*/ $('.music').on({ 'click':function(){ var flag = $(this).attr('data-flag'); if(flag == 'open'){ audio.pause(); $(this).attr('data-flag','close'); $(this).css('background','url(/cghd/201612/images/open.png)'); $(this).css('background-color','#31628d'); }else{ audio.play(); $(this).attr('data-flag','open'); $(this).css('background','url(/cghd/201612/images/close.png)'); $(this).css('background-color','#b91b10'); } }, }); </script> </body> </html>
2、WAP端:https://www.huijindaicn.com/w...
注意:在wap端,canvas 元素在页面最上层,遮挡了页面下层所有元素,导致无法选中页面下层的元素,所以另外加了触摸事件,其他与PC端相同
为页面添加触摸事件,使 canvas 元素 在用户触摸屏幕时排在页面元素的最底层,代码如下:
var canvas = document.getElementsByTagName('canvas'); document.addEventListener('touchstart', function(){ canvas[0].setAttribute("style","z-index:-1"); }, false); document.addEventListener('touchmove', function(){ canvas[0].setAttribute("style","z-index:-1"); }, false); document.addEventListener('touchend', function(){ canvas[0].removeAttribute("style"); }, false);
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